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BlocksFlame

Flame Break

Sound Event · 1.66 s · 1 layer · 1 variant

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Random Pitch -3.86 … +3.16 st

Torch_OffMono · 44.1 kHz · 1.66 s · 46.8 KB

0:000:01

Technical details

Event ID
SFX_Flame_Break
Game File
Server/Audio/SoundEvents/BlockSounds/Flame/SFX_Flame_Break.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 1.66 s · 46.8 KB

Used by

More game files and server code (3)

  • Item/BlockItem/Block/Fluids/Lava_Source.jsonSoundEvent
  • Item/BlockItem/Block/Fluids/Poison_Source.jsonSoundEvent
  • Item/BlockItem/Block/Fluids/Water_Source.jsonSoundEvent

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Random volume (minimum) changed from -0.9 dB to 0 dB
    • Volume from +6 dB to 0 dB
Flame Break — Hytale Sound Database | ZAP-Hosting