Flail Swing Left Local
Sound Event · 0.87 s – 1 s · 2 layers · 8 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Layer 1
Volume +2 dB · Random Volume -1 … 0 dB · Random Pitch -2 … +2 st
Flail_Swing_Left_Player_Stereo_01Stereo · 44.1 kHz · 1 s · 58.9 KB
Flail_Swing_Left_Player_Stereo_02Stereo · 44.1 kHz · 0.87 s · 50.1 KB
Flail_Swing_Left_Player_Stereo_03Stereo · 44.1 kHz · 1 s · 59.3 KB
Flail_Swing_Left_Player_Stereo_04Stereo · 44.1 kHz · 1 s · 57.1 KB
Layer 2
Volume -4 dB · Random Volume -5 … 0 dB · Random Pitch -2 … +5 st
Player_Clth_Foley_Swing_01Mono · 44.1 kHz · 0.74 s · 24.4 KB
Player_Clth_Foley_Swing_02Mono · 44.1 kHz · 0.65 s · 23.5 KB
Player_Clth_Foley_Swing_03Mono · 44.1 kHz · 0.68 s · 22.9 KB
Player_Clth_Foley_Swing_04Mono · 44.1 kHz · 0.86 s · 26.1 KB
Technical details
- Event ID
- SFX_Flail_Swing_Left_Local
- Game File
- Server/Audio/SoundEvents/SFX/Weapons/Flail/SFX_Flail_Swing_Left_Local.json
- Event volume
- -2 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 25 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_Weapons (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
- Audio format
- Original Ogg Vorbis, Stereo · 44.1 kHz · 1 s · 58.9 KB
Used by
Items and blocks (9)
Burnt Zombie Arm
Weapon_Club_Zombie_Burnt_Arm
- Primary action · Custom sound (player only)
Burnt Zombie Leg
Weapon_Club_Zombie_Burnt_Leg
- Primary action · Custom sound (player only)
Frost Zombie Arm
Weapon_Club_Zombie_Frost_Arm
- Primary action · Custom sound (player only)
Frost Zombie Leg
Weapon_Club_Zombie_Frost_Leg
- Primary action · Custom sound (player only)
Rusty Steel Flail
Weapon_Club_Steel_Flail_Rusty
- Primary action · Custom sound (player only)
Sand Zombie Arm
Weapon_Club_Zombie_Sand_Arm
- Primary action · Custom sound (player only)
Sand Zombie Leg
Weapon_Club_Zombie_Sand_Leg
- Primary action · Custom sound (player only)
Zombie Arm
Weapon_Club_Zombie_Arm
- Primary action · Custom sound (player only)
Zombie Leg
Weapon_Club_Zombie_Leg
- Primary action · Custom sound (player only)
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Layer 1: Random volume (minimum) changed from -3 dB to -1 dB
- Layer 1: Volume from +4 dB to +2 dB