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WeaponsFlail

Flail Swing Left Local

Sound Event · 0.87 s – 1 s · 2 layers · 8 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume +2 dB · Random Volume -1 … 0 dB · Random Pitch -2 … +2 st

Flail_Swing_Left_Player_Stereo_01Stereo · 44.1 kHz · 1 s · 58.9 KB

0:000:01

Flail_Swing_Left_Player_Stereo_02Stereo · 44.1 kHz · 0.87 s · 50.1 KB

0:000:00

Flail_Swing_Left_Player_Stereo_03Stereo · 44.1 kHz · 1 s · 59.3 KB

0:000:01

Flail_Swing_Left_Player_Stereo_04Stereo · 44.1 kHz · 1 s · 57.1 KB

0:000:01

Layer 2

Volume -4 dB · Random Volume -5 … 0 dB · Random Pitch -2 … +5 st

Player_Clth_Foley_Swing_01Mono · 44.1 kHz · 0.74 s · 24.4 KB

0:000:00

Player_Clth_Foley_Swing_02Mono · 44.1 kHz · 0.65 s · 23.5 KB

0:000:00

Player_Clth_Foley_Swing_03Mono · 44.1 kHz · 0.68 s · 22.9 KB

0:000:00

Player_Clth_Foley_Swing_04Mono · 44.1 kHz · 0.86 s · 26.1 KB

0:000:00

Technical details

Event ID
SFX_Flail_Swing_Left_Local
Game File
Server/Audio/SoundEvents/SFX/Weapons/Flail/SFX_Flail_Swing_Left_Local.json
Event volume
-2 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_Weapons (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Stereo · 44.1 kHz · 1 s · 58.9 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Layer 1: Random volume (minimum) changed from -3 dB to -1 dB
    • Layer 1: Volume from +4 dB to +2 dB
Flail Swing Left Local — Hytale Sound Database | ZAP-Hosting