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WeaponsFlail

Flail Charge

Sound Event ยท 1.59 s ยท 1 layer ยท 4 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB ยท Start Delay 0.1 s ยท Random Pitch -2 โ€ฆ +2 st

Flail_Charge_NPC_01Mono ยท 44.1 kHz ยท 1.49 s ยท 45.8 KB

0:000:01

Flail_Charge_NPC_02Mono ยท 44.1 kHz ยท 1.49 s ยท 46.5 KB

0:000:01

Flail_Charge_NPC_03Mono ยท 44.1 kHz ยท 1.49 s ยท 43.6 KB

0:000:01

Flail_Charge_NPC_04Mono ยท 44.1 kHz ยท 1.49 s ยท 45 KB

0:000:01

Technical details

Event ID
SFX_Flail_Charge
Game File
Server/Audio/SoundEvents/SFX/Weapons/Flail/SFX_Flail_Charge.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
no
Audio category
AudioCat_Weapons (0 dB) โ†’ AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, PreventSoundInterruption
Audio format
Original Ogg Vorbis, Mono ยท 44.1 kHz ยท 1.49 s ยท 45.8 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Random volume (minimum) changed from -3 dB to 0 dB
    • Volume from +6 dB to 0 dB
Flail Charge โ€” Hytale Sound Database | ZAP-Hosting