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WeaponsProjectilesSpells

Fireball Death

Sound Event · 5.7 s – 6.69 s · 1 layer · 3 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Random Pitch -1.82 … +1.65 st

Crystal_Fire_Blast_01Mono · 44.1 kHz · 5.98 s · 129.2 KB

0:000:05

Crystal_Fire_Blast_02Mono · 44.1 kHz · 6.69 s · 147.7 KB

0:000:06

Crystal_Fire_Blast_03Mono · 44.1 kHz · 5.7 s · 122.6 KB

0:000:05

Technical details

Event ID
SFX_Fireball_Death
Game File
Server/Audio/SoundEvents/SFX/Projectiles/Spells/Fireball/SFX_Fireball_Death.json
Event volume
-4.5 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
15 BlocksInherited
Maximum hearing distance
45 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
no
Audio category
AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_LoudMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, PreventSoundInterruption, AudioCategory
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 5.98 s · 129.2 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Fireball Death — Hytale Sound Database | ZAP-Hosting