Explosion Boomshroom Barrel
Sound Event ยท 3.29 s โ 3.87 s ยท 7 layers ยท 26 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Layer 1
Volume -3 dB ยท Random Volume -4 โฆ 0 dB ยท Random Pitch -6 โฆ +6 st ยท no repeats within 3 plays
Explosion_Transients_01Mono ยท 48 kHz ยท 0.14 s ยท 5.5 KB
Explosion_Transients_02Mono ยท 48 kHz ยท 0.17 s ยท 5.9 KB
Explosion_Transients_03Mono ยท 48 kHz ยท 0.16 s ยท 5.9 KB
Explosion_Transients_04Mono ยท 48 kHz ยท 0.11 s ยท 5.3 KB
Explosion_Transients_05Mono ยท 48 kHz ยท 0.14 s ยท 5.6 KB
Explosion_Transients_06Mono ยท 48 kHz ยท 0.12 s ยท 5.5 KB
Layer 2
Volume -3 dB ยท Start Delay 0.06 s ยท Probability 60 % ยท Random Volume -4 โฆ 0 dB ยท Random Pitch -6 โฆ +6 st ยท no repeats within 3 plays
Explosion_Transients_01Mono ยท 48 kHz ยท 0.14 s ยท 5.5 KB
Explosion_Transients_02Mono ยท 48 kHz ยท 0.17 s ยท 5.9 KB
Explosion_Transients_03Mono ยท 48 kHz ยท 0.16 s ยท 5.9 KB
Explosion_Transients_04Mono ยท 48 kHz ยท 0.11 s ยท 5.3 KB
Explosion_Transients_05Mono ยท 48 kHz ยท 0.14 s ยท 5.6 KB
Explosion_Transients_06Mono ยท 48 kHz ยท 0.12 s ยท 5.5 KB
Layer 3
Volume -3 dB ยท Start Delay 0.12 s ยท Random Volume -4 โฆ 0 dB ยท Random Pitch -6 โฆ +6 st ยท no repeats within 3 plays
Explosion_Transients_01Mono ยท 48 kHz ยท 0.14 s ยท 5.5 KB
Explosion_Transients_02Mono ยท 48 kHz ยท 0.17 s ยท 5.9 KB
Explosion_Transients_03Mono ยท 48 kHz ยท 0.16 s ยท 5.9 KB
Explosion_Transients_04Mono ยท 48 kHz ยท 0.11 s ยท 5.3 KB
Explosion_Transients_05Mono ยท 48 kHz ยท 0.14 s ยท 5.6 KB
Explosion_Transients_06Mono ยท 48 kHz ยท 0.12 s ยท 5.5 KB
Layer 4
Volume -3 dB ยท Start Delay 0.18 s ยท Probability 60 % ยท Random Volume -4 โฆ 0 dB ยท Random Pitch -6 โฆ +6 st ยท no repeats within 3 plays
Explosion_Transients_01Mono ยท 48 kHz ยท 0.14 s ยท 5.5 KB
Explosion_Transients_02Mono ยท 48 kHz ยท 0.17 s ยท 5.9 KB
Explosion_Transients_03Mono ยท 48 kHz ยท 0.16 s ยท 5.9 KB
Explosion_Transients_04Mono ยท 48 kHz ยท 0.11 s ยท 5.3 KB
Explosion_Transients_05Mono ยท 48 kHz ยท 0.14 s ยท 5.6 KB
Explosion_Transients_06Mono ยท 48 kHz ยท 0.12 s ยท 5.5 KB
Layer 5
Volume 0 dB ยท Start Delay 0.18 s ยท Random Volume -4 โฆ 0 dB ยท Random Pitch -6 โฆ +1 st ยท no repeats within 4 plays
Explosion_Boomshroom_Barrel_01Mono ยท 48 kHz ยท 3.2 s ยท 23.4 KB
Explosion_Boomshroom_Barrel_02Mono ยท 48 kHz ยท 3.11 s ยท 25.3 KB
Explosion_Boomshroom_Barrel_03Mono ยท 48 kHz ยท 3.56 s ยท 25.7 KB
Explosion_Boomshroom_Barrel_04Mono ยท 48 kHz ยท 3.64 s ยท 26.2 KB
Explosion_Boomshroom_Barrel_05Mono ยท 48 kHz ยท 3.69 s ยท 25.2 KB
Explosion_Boomshroom_Barrel_06Mono ยท 48 kHz ยท 3.22 s ยท 26.3 KB
Explosion_Boomshroom_Barrel_07Mono ยท 48 kHz ยท 3.64 s ยท 28.4 KB
Layer 6
Volume -4 dB ยท Start Delay 0.2 s ยท Random Volume -4 โฆ 0 dB ยท Random Pitch -6 โฆ +1 st ยท no repeats within 4 plays
Explosion_Boomshroom_01Mono ยท 48 kHz ยท 2.98 s ยท 21.6 KB
Explosion_Boomshroom_02Mono ยท 48 kHz ยท 3.11 s ยท 23 KB
Explosion_Boomshroom_03Mono ยท 48 kHz ยท 2.93 s ยท 21.4 KB
Explosion_Boomshroom_04Mono ยท 48 kHz ยท 3.15 s ยท 22.3 KB
Explosion_Boomshroom_05Mono ยท 48 kHz ยท 3.12 s ยท 22.9 KB
Explosion_Boomshroom_06Mono ยท 48 kHz ยท 3.06 s ยท 22.4 KB
Explosion_Boomshroom_07Mono ยท 48 kHz ยท 3.29 s ยท 24.7 KB
Layer 7
Volume -10 dB ยท Start Delay 0.26 s ยท Probability 50 % ยท Random Volume -4 โฆ 0 dB ยท Random Pitch -5 โฆ +5 st ยท no repeats within 1 plays
Explosion_Whistler_Tail_01Mono ยท 48 kHz ยท 0.78 s ยท 12.1 KB
Explosion_Whistler_Tail_02Mono ยท 48 kHz ยท 1.06 s ยท 15.1 KB
Explosion_Whistler_Tail_03Mono ยท 48 kHz ยท 1.01 s ยท 14.5 KB
Explosion_Whistler_Tail_04Mono ยท 48 kHz ยท 1.34 s ยท 17.5 KB
Explosion_Whistler_Tail_05Mono ยท 48 kHz ยท 1.37 s ยท 18.1 KB
Explosion_Whistler_Tail_06Mono ยท 48 kHz ยท 1 s ยท 14.8 KB
Technical details
- Event ID
- SFX_Explosion_Boomshroom_Barrel
- Game File
- Server/Audio/SoundEvents/SFX/Explosives/SFX_Explosion_Boomshroom_Barrel.json
- Event volume
- -2 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 25 BlocksInherited
- Maximum hearing distance
- 70 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_VeryLoudMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, AudioCategory
- Audio format
- Original Ogg Vorbis, Mono ยท 48 kHz ยท 0.14 s ยท 5.5 KB
Used by
Items and blocks (3)
Bangstick
Weapon_Bangstick
- Primary action ยท SoundEventId ยท About the projectile
Goblin Boom Barrel
Throwable_Explosive_Barrel
- Carry ยท Primary action ยท SoundEventId ยท About the projectile
- Block ยท SoundEventId
1 debug, template and unnamed entries
Throwable_Explosive_Barrel_Gobliterator
Throwable_Explosive_Barrel_Gobliterator
- Carry ยท Primary action ยท SoundEventId ยท About the projectile
- Block ยท SoundEventId
NPCs (1)
1 debug, template and unnamed entries
Goblin Scrapper
Template_Temple_Goblin_Lab_Repair_Static
- NPC behavior ยท Value
More game files and server code (6)
- Instances/The_DeepworksInstances/The_Deepworks/resources/TriggerVolumeData.jsonSoundEvent
- PrefabsPrefabs/Orbis/Goblins/Encounter_Cave_Slum_Dungeon/Elite_003/Encounter_Elite_003.prefab.jsonPrefab
- PrefabsPrefabs/Orbis/Goblins/Encounter_Cave_Slum_Dungeon/Elite_004/Encounter_Elite_004.prefab.jsonPrefab
- PrefabsPrefabs/Orbis/Goblins/Encounter_Cave_Slum_Dungeon/Entrance/Main_Encounter.prefab.jsonPrefab
- PrefabsPrefabs/Orbis/Goblins/Encounter_Surface_Objective_Outpost_Goblin/Encounter_Outpost_Goblin_002.prefab.jsonPrefab
- TriggerVolumes/EffectsTriggerVolumes/Effects/BarrelDamageVolume.jsonSoundEvent
Change history
Added in 0.7.0 (12/10/2026) ยท unchanged through 0.7.5