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Event Chapter 1 Complete Sting

Sound Event · 14.8 s · 1 layer · 1 variant

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB

Event_Chapter_1_Complete_StingStereo · 48 kHz · 14.8 s · 236.9 KB

0:000:14

Technical details

Event ID
SFX_Event_Chapter_1_Complete_Sting
Game File
Server/Audio/SoundEvents/SFX/Events/Chapter/SFX_Event_Chapter_1_Complete_Sting.json
Event volume
+3 dB
Event pitch
0 Halftones
Attenuation starts at
2 Blocks
Maximum hearing distance
16 Blocks
Spatiality (Spatial Blend)
0.6
Concurrent instances
50
Interruption prevented
Yes
Audio category
AudioCat_Music_In_Game (-14 dB) → AudioCat_Music (0 dB)
Audio format
Original Ogg Vorbis, Stereo · 48 kHz · 14.8 s · 236.9 KB

Used by

Change history

Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5

Event Chapter 1 Complete Sting — Hytale Sound Database | ZAP-Hosting