Event Chapter 1 Complete Sting
Sound Event · 14.8 s · 1 layer · 1 variant
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB
Event_Chapter_1_Complete_StingStereo · 48 kHz · 14.8 s · 236.9 KB
Technical details
- Event ID
- SFX_Event_Chapter_1_Complete_Sting
- Game File
- Server/Audio/SoundEvents/SFX/Events/Chapter/SFX_Event_Chapter_1_Complete_Sting.json
- Event volume
- +3 dB
- Event pitch
- 0 Halftones
- Attenuation starts at
- 2 Blocks
- Maximum hearing distance
- 16 Blocks
- Spatiality (Spatial Blend)
- 0.6
- Concurrent instances
- 50
- Interruption prevented
- Yes
- Audio category
- AudioCat_Music_In_Game (-14 dB) → AudioCat_Music (0 dB)
- Audio format
- Original Ogg Vorbis, Stereo · 48 kHz · 14.8 s · 236.9 KB
Used by
Items and blocks (1)
Change history
Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5