Skip to content
EnvironmentEmittersRain

Emit Raindrops Glass

Sound Event · Infinite loop · 1 layer · 6 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Infinite loop · Random Volume -4 … 0 dB · Random Pitch -2 … +2 st · Random Start Point Up To 3 s

Emit_Raindrops_Glass_Loop_01Mono · 44.1 kHz · 4.95 s · 52.4 KB

0:000:04

Emit_Raindrops_Glass_Loop_02Mono · 44.1 kHz · 4.95 s · 53.3 KB

0:000:04

Emit_Raindrops_Glass_Loop_03Mono · 44.1 kHz · 5.85 s · 61.1 KB

0:000:05

Emit_Raindrops_Glass_Loop_04Mono · 44.1 kHz · 4.95 s · 52 KB

0:000:04

Emit_Raindrops_Glass_Loop_05Mono · 44.1 kHz · 4.05 s · 44.5 KB

0:000:04

Emit_Raindrops_Glass_Loop_06Mono · 44.1 kHz · 3.69 s · 40 KB

0:000:03

Technical details

Event ID
SFX_Emit_Raindrops_Glass
Game File
Server/Audio/SoundEvents/Environments/Emitters/Rain/SFX_Emit_Raindrops_Glass.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
2 BlocksInherited
Maximum hearing distance
10 BlocksInherited
Spatiality (Spatial Blend)
0.5
Concurrent instances
10
Interruption prevented
no
Audio category
AudioCat_Ambient (0 dB)
Inherits from
SFX_Attn_VeryQuietMigrated: Pitch, StartAttenuationDistance, MaxDistance
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 4.95 s · 52.4 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Emit Raindrops Glass — Hytale Sound Database | ZAP-Hosting