Emit Goblin Steam A
Sound Event · 1.54 s – 1.76 s · 1 layer · 5 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB · Random Volume -4 … 0 dB · Random Pitch -3 … +2 st · no repeats within 2 plays
Emit_Goblin_Steam_A_01Mono · 48 kHz · 1.76 s · 21.9 KB
Emit_Goblin_Steam_A_02Mono · 48 kHz · 1.74 s · 21.4 KB
Emit_Goblin_Steam_A_03Mono · 48 kHz · 1.64 s · 20.7 KB
Emit_Goblin_Steam_A_04Mono · 48 kHz · 1.67 s · 20.9 KB
Emit_Goblin_Steam_A_05Mono · 48 kHz · 1.54 s · 19.8 KB
Technical details
- Event ID
- SFX_Emit_Goblin_Steam_A
- Game File
- Server/Audio/SoundEvents/Environments/Emitters/Goblin/SFX_Emit_Goblin_Steam_A.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 2 BlocksInherited
- Maximum hearing distance
- 10 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_Ambient (0 dB)
- Inherits from
- SFX_Attn_VeryQuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono · 48 kHz · 1.76 s · 21.9 KB
Used by
More game files and server code (1)
- Instances/Forgotten_Temple_GoblinsInstances/Forgotten_Temple_Goblins/resources/TriggerVolumeData.jsonSoundEvent
Change history
Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5