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EnvironmentEmittersGoblin

Emit Goblin Steam A

Sound Event · 1.54 s – 1.76 s · 1 layer · 5 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Random Volume -4 … 0 dB · Random Pitch -3 … +2 st · no repeats within 2 plays

Emit_Goblin_Steam_A_01Mono · 48 kHz · 1.76 s · 21.9 KB

0:000:01

Emit_Goblin_Steam_A_02Mono · 48 kHz · 1.74 s · 21.4 KB

0:000:01

Emit_Goblin_Steam_A_03Mono · 48 kHz · 1.64 s · 20.7 KB

0:000:01

Emit_Goblin_Steam_A_04Mono · 48 kHz · 1.67 s · 20.9 KB

0:000:01

Emit_Goblin_Steam_A_05Mono · 48 kHz · 1.54 s · 19.8 KB

0:000:01

Technical details

Event ID
SFX_Emit_Goblin_Steam_A
Game File
Server/Audio/SoundEvents/Environments/Emitters/Goblin/SFX_Emit_Goblin_Steam_A.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
2 BlocksInherited
Maximum hearing distance
10 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_Ambient (0 dB)
Inherits from
SFX_Attn_VeryQuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 1.76 s · 21.9 KB

Used by

More game files and server code (1)

  • Instances/Forgotten_Temple_GoblinsInstances/Forgotten_Temple_Goblins/resources/TriggerVolumeData.jsonSoundEvent

Change history

Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5

Emit Goblin Steam A — Hytale Sound Database | ZAP-Hosting