Emit Goblin Pipes Flame Ignite
Sound Event · 3.35 s · 1 layer · 5 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB · Random Volume -1 … 0 dB · Random Pitch -2 … +2 st · no repeats within 3 plays
Weapon_Flamethrower_Ignition_01Mono · 48 kHz · 3.35 s · 37.7 KB
Weapon_Flamethrower_Ignition_02Mono · 48 kHz · 3.35 s · 37.4 KB
Weapon_Flamethrower_Ignition_03Mono · 48 kHz · 3.35 s · 35.7 KB
Weapon_Flamethrower_Ignition_04Mono · 48 kHz · 3.35 s · 36 KB
Weapon_Flamethrower_Ignition_05Mono · 48 kHz · 3.35 s · 34.8 KB
Technical details
- Event ID
- SFX_Emit_Goblin_Pipes_Flame_Ignite
- Game File
- Server/Audio/SoundEvents/Environments/Emitters/Goblin/SFX_Emit_Goblin_Pipes_Flame_Ignite.json
- Event volume
- -5 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 15 BlocksInherited
- Maximum hearing distance
- 45 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_Ambient (0 dB)
- Inherits from
- SFX_Attn_LoudMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono · 48 kHz · 3.35 s · 37.7 KB
Used by
More game files and server code (1)
- Instances/The_DeepworksInstances/The_Deepworks/resources/TriggerVolumeData.jsonSoundEvent
Change history
Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5