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EnvironmentEmittersGoblin

Emit Goblin Pipes Flame Ignite

Sound Event · 3.35 s · 1 layer · 5 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Random Volume -1 … 0 dB · Random Pitch -2 … +2 st · no repeats within 3 plays

Weapon_Flamethrower_Ignition_01Mono · 48 kHz · 3.35 s · 37.7 KB

0:000:03

Weapon_Flamethrower_Ignition_02Mono · 48 kHz · 3.35 s · 37.4 KB

0:000:03

Weapon_Flamethrower_Ignition_03Mono · 48 kHz · 3.35 s · 35.7 KB

0:000:03

Weapon_Flamethrower_Ignition_04Mono · 48 kHz · 3.35 s · 36 KB

0:000:03

Weapon_Flamethrower_Ignition_05Mono · 48 kHz · 3.35 s · 34.8 KB

0:000:03

Technical details

Event ID
SFX_Emit_Goblin_Pipes_Flame_Ignite
Game File
Server/Audio/SoundEvents/Environments/Emitters/Goblin/SFX_Emit_Goblin_Pipes_Flame_Ignite.json
Event volume
-5 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
15 BlocksInherited
Maximum hearing distance
45 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_Ambient (0 dB)
Inherits from
SFX_Attn_LoudMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 3.35 s · 37.7 KB

Used by

More game files and server code (1)

  • Instances/The_DeepworksInstances/The_Deepworks/resources/TriggerVolumeData.jsonSoundEvent

Change history

Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5

Emit Goblin Pipes Flame Ignite — Hytale Sound Database | ZAP-Hosting