Emit Goblin Machine B Electric Sparks Steam Bursts Winding
Sound Event ยท Infinite loop ยท 4 layers ยท 22 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Layer 1
Volume -12 dB ยท Infinite loop ยท Random Volume -2 โฆ 0 dB ยท Random Pitch -2 โฆ +2 st ยท Random Start Point Up To 4 s
Emit_Goblin_Machine_B_Loop_01Mono ยท 48 kHz ยท 13.1 s ยท 130.4 KB
Layer 2
Volume -6 dB ยท Start Delay 0.5 s ยท Probability 45 % ยท Infinite loop ยท Random Volume -5 โฆ 0 dB ยท Random Pitch -2 โฆ +2 st ยท no repeats within 5 plays
Emit_Goblin_Electric_Sparks_A_01Mono ยท 48 kHz ยท 0.65 s ยท 12.4 KB
Emit_Goblin_Electric_Sparks_A_02Mono ยท 48 kHz ยท 0.62 s ยท 11.5 KB
Emit_Goblin_Electric_Sparks_A_03Mono ยท 48 kHz ยท 0.68 s ยท 13.5 KB
Emit_Goblin_Electric_Sparks_A_04Mono ยท 48 kHz ยท 0.59 s ยท 11.7 KB
Emit_Goblin_Electric_Sparks_A_05Mono ยท 48 kHz ยท 0.69 s ยท 13.2 KB
Emit_Goblin_Electric_Sparks_A_06Mono ยท 48 kHz ยท 0.88 s ยท 16.1 KB
Emit_Goblin_Electric_Sparks_A_07Mono ยท 48 kHz ยท 0.66 s ยท 12.1 KB
Emit_Goblin_Electric_Sparks_A_08Mono ยท 48 kHz ยท 0.82 s ยท 14.9 KB
Emit_Goblin_Electric_Sparks_A_09Mono ยท 48 kHz ยท 0.74 s ยท 13.2 KB
Emit_Goblin_Electric_Sparks_A_10Mono ยท 48 kHz ยท 0.59 s ยท 11.8 KB
Emit_Goblin_Electric_Sparks_A_11Mono ยท 48 kHz ยท 0.97 s ยท 18.7 KB
Layer 3
Volume -2 dB ยท Start Delay 1 s ยท Probability 55 % ยท Infinite loop ยท Random Volume -4 โฆ 0 dB ยท Random Pitch -3 โฆ +2 st ยท no repeats within 3 plays
Emit_Goblin_Steam_B_01Mono ยท 48 kHz ยท 2.06 s ยท 18.6 KB
Emit_Goblin_Steam_B_02Mono ยท 48 kHz ยท 2 s ยท 18 KB
Emit_Goblin_Steam_B_03Mono ยท 48 kHz ยท 1.98 s ยท 16 KB
Emit_Goblin_Steam_B_04Mono ยท 48 kHz ยท 2.01 s ยท 18 KB
Emit_Goblin_Steam_B_05Mono ยท 48 kHz ยท 2.29 s ยท 20.1 KB
Emit_Goblin_Steam_B_06Mono ยท 48 kHz ยท 2.14 s ยท 19.3 KB
Layer 4
Volume -6 dB ยท Start Delay 1.5 s ยท Probability 25 % ยท Infinite loop ยท Random Volume -3 โฆ 0 dB ยท Random Pitch -2 โฆ +2 st ยท no repeats within 2 plays
Emit_Goblin_Winding_01Mono ยท 48 kHz ยท 0.93 s ยท 14.8 KB
Emit_Goblin_Winding_02Mono ยท 48 kHz ยท 0.84 s ยท 15.6 KB
Emit_Goblin_Winding_03Mono ยท 48 kHz ยท 0.48 s ยท 11.4 KB
Emit_Goblin_Winding_04Mono ยท 48 kHz ยท 0.4 s ยท 9.4 KB
Technical details
- Event ID
- SFX_Emit_Goblin_Machine_B_Electric_Sparks_Steam_Bursts_Winding
- Game File
- Server/Audio/SoundEvents/Environments/Emitters/Goblin/SFX_Emit_Goblin_Machine_B_Electric_Sparks_Steam_Bursts_Winding.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 2 BlocksInherited
- Maximum hearing distance
- 10 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_Ambient (0 dB)
- Inherits from
- SFX_Attn_VeryQuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono ยท 48 kHz ยท 13.1 s ยท 130.4 KB
Used by
No usage found in the server files
No item, NPC or ambience file in the server package triggers this event, and the server code does not mention it either. The game data therefore does not show where it plays in the game.
Change history
Added in 0.7.0 (12/10/2026) ยท unchanged through 0.7.5