Emit Goblin Machine A Electric Sparks Steam Bursts Winding
Sound Event ยท Infinite loop ยท 4 layers ยท 22 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Layer 1
Volume -12 dB ยท Infinite loop ยท Random Volume -2 โฆ 0 dB ยท Random Pitch -2 โฆ +2 st ยท Random Start Point Up To 4 s
Emit_Goblin_Machine_A_Loop_01Mono ยท 48 kHz ยท 12.4 s ยท 124.6 KB
Layer 2
Volume -6 dB ยท Start Delay 0.5 s ยท Probability 45 % ยท Infinite loop ยท Random Volume -5 โฆ 0 dB ยท Random Pitch -2 โฆ +2 st ยท no repeats within 5 plays
Emit_Goblin_Electric_Sparks_A_01Mono ยท 48 kHz ยท 0.65 s ยท 12.4 KB
Emit_Goblin_Electric_Sparks_A_02Mono ยท 48 kHz ยท 0.62 s ยท 11.5 KB
Emit_Goblin_Electric_Sparks_A_03Mono ยท 48 kHz ยท 0.68 s ยท 13.5 KB
Emit_Goblin_Electric_Sparks_A_04Mono ยท 48 kHz ยท 0.59 s ยท 11.7 KB
Emit_Goblin_Electric_Sparks_A_05Mono ยท 48 kHz ยท 0.69 s ยท 13.2 KB
Emit_Goblin_Electric_Sparks_A_06Mono ยท 48 kHz ยท 0.88 s ยท 16.1 KB
Emit_Goblin_Electric_Sparks_A_07Mono ยท 48 kHz ยท 0.66 s ยท 12.1 KB
Emit_Goblin_Electric_Sparks_A_08Mono ยท 48 kHz ยท 0.82 s ยท 14.9 KB
Emit_Goblin_Electric_Sparks_A_09Mono ยท 48 kHz ยท 0.74 s ยท 13.2 KB
Emit_Goblin_Electric_Sparks_A_10Mono ยท 48 kHz ยท 0.59 s ยท 11.8 KB
Emit_Goblin_Electric_Sparks_A_11Mono ยท 48 kHz ยท 0.97 s ยท 18.7 KB
Layer 3
Volume -2 dB ยท Start Delay 1 s ยท Probability 55 % ยท Infinite loop ยท Random Volume -4 โฆ 0 dB ยท Random Pitch -3 โฆ +2 st ยท no repeats within 3 plays
Emit_Goblin_Steam_B_01Mono ยท 48 kHz ยท 2.06 s ยท 18.6 KB
Emit_Goblin_Steam_B_02Mono ยท 48 kHz ยท 2 s ยท 18 KB
Emit_Goblin_Steam_B_03Mono ยท 48 kHz ยท 1.98 s ยท 16 KB
Emit_Goblin_Steam_B_04Mono ยท 48 kHz ยท 2.01 s ยท 18 KB
Emit_Goblin_Steam_B_05Mono ยท 48 kHz ยท 2.29 s ยท 20.1 KB
Emit_Goblin_Steam_B_06Mono ยท 48 kHz ยท 2.14 s ยท 19.3 KB
Layer 4
Volume -6 dB ยท Start Delay 1.5 s ยท Probability 25 % ยท Infinite loop ยท Random Volume -3 โฆ 0 dB ยท Random Pitch -2 โฆ +2 st ยท no repeats within 2 plays
Emit_Goblin_Winding_01Mono ยท 48 kHz ยท 0.93 s ยท 14.8 KB
Emit_Goblin_Winding_02Mono ยท 48 kHz ยท 0.84 s ยท 15.6 KB
Emit_Goblin_Winding_03Mono ยท 48 kHz ยท 0.48 s ยท 11.4 KB
Emit_Goblin_Winding_04Mono ยท 48 kHz ยท 0.4 s ยท 9.4 KB
Technical details
- Event ID
- SFX_Emit_Goblin_Machine_A_Electric_Sparks_Steam_Bursts_Winding
- Game File
- Server/Audio/SoundEvents/Environments/Emitters/Goblin/SFX_Emit_Goblin_Machine_A_Electric_Sparks_Steam_Bursts_Winding.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 2 BlocksInherited
- Maximum hearing distance
- 10 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_Ambient (0 dB)
- Inherits from
- SFX_Attn_VeryQuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono ยท 48 kHz ยท 12.4 s ยท 124.6 KB
Used by
More game files and server code (1)
- PrefabsPrefabs/SFX_Emitters/SFX_Emit_Goblin_Electric_Sparks_Steam_Bursts.prefab.jsonPrefab
Change history
Added in 0.7.0 (12/10/2026) ยท unchanged through 0.7.5