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EnvironmentEmittersGoblin

Emit Goblin Machine A Electric Sparks Steam Bursts Winding

Sound Event ยท Infinite loop ยท 4 layers ยท 22 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume -12 dB ยท Infinite loop ยท Random Volume -2 โ€ฆ 0 dB ยท Random Pitch -2 โ€ฆ +2 st ยท Random Start Point Up To 4 s

Emit_Goblin_Machine_A_Loop_01Mono ยท 48 kHz ยท 12.4 s ยท 124.6 KB

0:000:12

Layer 2

Volume -6 dB ยท Start Delay 0.5 s ยท Probability 45 % ยท Infinite loop ยท Random Volume -5 โ€ฆ 0 dB ยท Random Pitch -2 โ€ฆ +2 st ยท no repeats within 5 plays

Emit_Goblin_Electric_Sparks_A_01Mono ยท 48 kHz ยท 0.65 s ยท 12.4 KB

0:000:00

Emit_Goblin_Electric_Sparks_A_02Mono ยท 48 kHz ยท 0.62 s ยท 11.5 KB

0:000:00

Emit_Goblin_Electric_Sparks_A_03Mono ยท 48 kHz ยท 0.68 s ยท 13.5 KB

0:000:00

Emit_Goblin_Electric_Sparks_A_04Mono ยท 48 kHz ยท 0.59 s ยท 11.7 KB

0:000:00

Emit_Goblin_Electric_Sparks_A_05Mono ยท 48 kHz ยท 0.69 s ยท 13.2 KB

0:000:00

Emit_Goblin_Electric_Sparks_A_06Mono ยท 48 kHz ยท 0.88 s ยท 16.1 KB

0:000:00

Emit_Goblin_Electric_Sparks_A_07Mono ยท 48 kHz ยท 0.66 s ยท 12.1 KB

0:000:00

Emit_Goblin_Electric_Sparks_A_08Mono ยท 48 kHz ยท 0.82 s ยท 14.9 KB

0:000:00

Emit_Goblin_Electric_Sparks_A_09Mono ยท 48 kHz ยท 0.74 s ยท 13.2 KB

0:000:00

Emit_Goblin_Electric_Sparks_A_10Mono ยท 48 kHz ยท 0.59 s ยท 11.8 KB

0:000:00

Emit_Goblin_Electric_Sparks_A_11Mono ยท 48 kHz ยท 0.97 s ยท 18.7 KB

0:000:00

Layer 3

Volume -2 dB ยท Start Delay 1 s ยท Probability 55 % ยท Infinite loop ยท Random Volume -4 โ€ฆ 0 dB ยท Random Pitch -3 โ€ฆ +2 st ยท no repeats within 3 plays

Emit_Goblin_Steam_B_01Mono ยท 48 kHz ยท 2.06 s ยท 18.6 KB

0:000:02

Emit_Goblin_Steam_B_02Mono ยท 48 kHz ยท 2 s ยท 18 KB

0:000:02

Emit_Goblin_Steam_B_03Mono ยท 48 kHz ยท 1.98 s ยท 16 KB

0:000:01

Emit_Goblin_Steam_B_04Mono ยท 48 kHz ยท 2.01 s ยท 18 KB

0:000:02

Emit_Goblin_Steam_B_05Mono ยท 48 kHz ยท 2.29 s ยท 20.1 KB

0:000:02

Emit_Goblin_Steam_B_06Mono ยท 48 kHz ยท 2.14 s ยท 19.3 KB

0:000:02

Layer 4

Volume -6 dB ยท Start Delay 1.5 s ยท Probability 25 % ยท Infinite loop ยท Random Volume -3 โ€ฆ 0 dB ยท Random Pitch -2 โ€ฆ +2 st ยท no repeats within 2 plays

Emit_Goblin_Winding_01Mono ยท 48 kHz ยท 0.93 s ยท 14.8 KB

0:000:00

Emit_Goblin_Winding_02Mono ยท 48 kHz ยท 0.84 s ยท 15.6 KB

0:000:00

Emit_Goblin_Winding_03Mono ยท 48 kHz ยท 0.48 s ยท 11.4 KB

0:000:00

Emit_Goblin_Winding_04Mono ยท 48 kHz ยท 0.4 s ยท 9.4 KB

0:000:00

Technical details

Event ID
SFX_Emit_Goblin_Machine_A_Electric_Sparks_Steam_Bursts_Winding
Game File
Server/Audio/SoundEvents/Environments/Emitters/Goblin/SFX_Emit_Goblin_Machine_A_Electric_Sparks_Steam_Bursts_Winding.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
2 BlocksInherited
Maximum hearing distance
10 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_Ambient (0 dB)
Inherits from
SFX_Attn_VeryQuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono ยท 48 kHz ยท 12.4 s ยท 124.6 KB

Used by

More game files and server code (1)

  • PrefabsPrefabs/SFX_Emitters/SFX_Emit_Goblin_Electric_Sparks_Steam_Bursts.prefab.jsonPrefab

Change history

Added in 0.7.0 (12/10/2026) ยท unchanged through 0.7.5

Emit Goblin Machine A Electric Sparks Steam Bursts Winding โ€” Hytale Sound Database | ZAP-Hosting