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EnvironmentEmittersGoblin

Emit Goblin Liquid Thick Bubbling Steam Bursts

Sound Event · Infinite loop · 2 layers · 6 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume -2 dB · Infinite loop · Random Volume -2 … 0 dB · Random Pitch -3 … +3 st · Random Start Point Up To 5 s

Emit_Goblin_Liquid_Thick_Bubbling_Loop_01Mono · 48 kHz · 8.58 s · 72.6 KB

0:000:08

Layer 2

Volume -2 dB · Start Delay 1 s · Probability 40 % · Infinite loop · Random Volume -4 … 0 dB · Random Pitch -3 … +2 st · no repeats within 2 plays

Emit_Goblin_Steam_A_01Mono · 48 kHz · 1.76 s · 21.9 KB

0:000:01

Emit_Goblin_Steam_A_02Mono · 48 kHz · 1.74 s · 21.4 KB

0:000:01

Emit_Goblin_Steam_A_03Mono · 48 kHz · 1.64 s · 20.7 KB

0:000:01

Emit_Goblin_Steam_A_04Mono · 48 kHz · 1.67 s · 20.9 KB

0:000:01

Emit_Goblin_Steam_A_05Mono · 48 kHz · 1.54 s · 19.8 KB

0:000:01

Technical details

Event ID
SFX_Emit_Goblin_Liquid_Thick_Bubbling_Steam_Bursts
Game File
Server/Audio/SoundEvents/Environments/Emitters/Goblin/SFX_Emit_Goblin_Liquid_Thick_Bubbling_Steam_Bursts.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
2 BlocksInherited
Maximum hearing distance
10 BlocksInherited
Spatiality (Spatial Blend)
0.5
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_Ambient (0 dB)
Inherits from
SFX_Attn_VeryQuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 8.58 s · 72.6 KB

Used by

More game files and server code (1)

  • PrefabsPrefabs/SFX_Emitters/SFX_Emit_Goblin_Liquid_Thick_Bubbling_Steam_Bursts.prefab.jsonPrefab

Change history

Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5

Emit Goblin Liquid Thick Bubbling Steam Bursts — Hytale Sound Database | ZAP-Hosting