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EnvironmentEmittersGoblin

Emit Goblin Liquid Thick Bubbling

Sound Event · Infinite loop · 1 layer · 1 variant

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -2 dB · Infinite loop · Random Volume -2 … 0 dB · Random Pitch -3 … +3 st · Random Start Point Up To 5 s

Emit_Goblin_Liquid_Thick_Bubbling_Loop_01Mono · 48 kHz · 8.58 s · 72.6 KB

0:000:08

Technical details

Event ID
SFX_Emit_Goblin_Liquid_Thick_Bubbling
Game File
Server/Audio/SoundEvents/Environments/Emitters/Goblin/SFX_Emit_Goblin_Liquid_Thick_Bubbling.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
2 BlocksInherited
Maximum hearing distance
10 BlocksInherited
Spatiality (Spatial Blend)
0.5
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_Ambient (0 dB)
Inherits from
SFX_Attn_VeryQuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 8.58 s · 72.6 KB

Used by

No usage found in the server files

No item, NPC or ambience file in the server package triggers this event, and the server code does not mention it either. The game data therefore does not show where it plays in the game.

Change history

Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5

Emit Goblin Liquid Thick Bubbling — Hytale Sound Database | ZAP-Hosting