Skip to content
EnvironmentEmittersGoblin

Emit Goblin Liquid Bubbling

Sound Event · Infinite loop · 1 layer · 1 variant

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -6 dB · Infinite loop · Random Volume -2 … 0 dB · Random Pitch -3 … +3 st · Random Start Point Up To 5 s

Emit_Goblin_Liquid_Bubbling_Loop_01Mono · 48 kHz · 7.92 s · 103 KB

0:000:07

Technical details

Event ID
SFX_Emit_Goblin_Liquid_Bubbling
Game File
Server/Audio/SoundEvents/Environments/Emitters/Goblin/SFX_Emit_Goblin_Liquid_Bubbling.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
2 BlocksInherited
Maximum hearing distance
10 BlocksInherited
Spatiality (Spatial Blend)
0.5
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_Ambient (0 dB)
Inherits from
SFX_Attn_VeryQuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 7.92 s · 103 KB

Used by

More game files and server code (1)

  • PrefabsPrefabs/SFX_Emitters/SFX_Emit_Goblin_Liquid_Bubbling.prefab.jsonPrefab

Change history

Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5

Emit Goblin Liquid Bubbling — Hytale Sound Database | ZAP-Hosting