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EnvironmentEmittersGoblin

Emit Goblin Flame Quadrant Blast

Sound Event · 5.15 s · 1 layer · 1 variant

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Random Volume -3 … 0 dB · Random Pitch -2 … +2 st

NPC_Goblin_Gobliterator_Flame_Quadrant_Fire_01Mono · 48 kHz · 5.15 s · 48 KB

0:000:05

Technical details

Event ID
SFX_Emit_Goblin_Flame_Quadrant_Blast
Game File
Server/Audio/SoundEvents/Environments/Emitters/Goblin/SFX_Emit_Goblin_Flame_Quadrant_Blast.json
Event volume
-4 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
15 BlocksInherited
Maximum hearing distance
45 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
3
Interruption prevented
Yes
Audio category
AudioCat_Ambient (0 dB)
Inherits from
SFX_Attn_LoudMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 5.15 s · 48 KB

Used by

More game files and server code (1)

  • Instances/The_DeepworksInstances/The_Deepworks/resources/TriggerVolumeData.jsonSoundEvent

Change history

Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5

Emit Goblin Flame Quadrant Blast — Hytale Sound Database | ZAP-Hosting