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EnvironmentEmittersGoblin

Emit Goblin Arena Mechanism

Sound Event · 1.5 s · 1 layer · 6 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Random Volume -2 … 0 dB · Random Pitch -2 … +2 st · no repeats within 2 plays

Emit_Goblin_Arena_Mechanism_01Mono · 48 kHz · 1.5 s · 20.7 KB

0:000:01

Emit_Goblin_Arena_Mechanism_02Mono · 48 kHz · 1.5 s · 19.1 KB

0:000:01

Emit_Goblin_Arena_Mechanism_03Mono · 48 kHz · 1.5 s · 18.6 KB

0:000:01

Emit_Goblin_Arena_Mechanism_04Mono · 48 kHz · 1.5 s · 19.3 KB

0:000:01

Emit_Goblin_Arena_Mechanism_05Mono · 48 kHz · 1.5 s · 19.5 KB

0:000:01

Emit_Goblin_Arena_Mechanism_06Mono · 48 kHz · 1.5 s · 18 KB

0:000:01

Technical details

Event ID
SFX_Emit_Goblin_Arena_Mechanism
Game File
Server/Audio/SoundEvents/Environments/Emitters/Goblin/SFX_Emit_Goblin_Arena_Mechanism.json
Event volume
-1 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
15 BlocksInherited
Maximum hearing distance
45 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_Ambient (0 dB)
Inherits from
SFX_Attn_LoudMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 1.5 s · 20.7 KB

Used by

More game files and server code (2)

  • Instances/The_DeepworksInstances/The_Deepworks/resources/TriggerVolumeData.jsonSoundEvent
  • PrefabsPrefabs/Dungeon/Deepworks/Gobliterator_Floor_Final.prefab.jsonPrefab

Change history

Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5

Emit Goblin Arena Mechanism — Hytale Sound Database | ZAP-Hosting