Emit Goblin Arena Mechanism
Sound Event · 1.5 s · 1 layer · 6 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB · Random Volume -2 … 0 dB · Random Pitch -2 … +2 st · no repeats within 2 plays
Emit_Goblin_Arena_Mechanism_01Mono · 48 kHz · 1.5 s · 20.7 KB
Emit_Goblin_Arena_Mechanism_02Mono · 48 kHz · 1.5 s · 19.1 KB
Emit_Goblin_Arena_Mechanism_03Mono · 48 kHz · 1.5 s · 18.6 KB
Emit_Goblin_Arena_Mechanism_04Mono · 48 kHz · 1.5 s · 19.3 KB
Emit_Goblin_Arena_Mechanism_05Mono · 48 kHz · 1.5 s · 19.5 KB
Emit_Goblin_Arena_Mechanism_06Mono · 48 kHz · 1.5 s · 18 KB
Technical details
- Event ID
- SFX_Emit_Goblin_Arena_Mechanism
- Game File
- Server/Audio/SoundEvents/Environments/Emitters/Goblin/SFX_Emit_Goblin_Arena_Mechanism.json
- Event volume
- -1 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 15 BlocksInherited
- Maximum hearing distance
- 45 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_Ambient (0 dB)
- Inherits from
- SFX_Attn_LoudMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono · 48 kHz · 1.5 s · 20.7 KB
Used by
More game files and server code (2)
- Instances/The_DeepworksInstances/The_Deepworks/resources/TriggerVolumeData.jsonSoundEvent
- PrefabsPrefabs/Dungeon/Deepworks/Gobliterator_Floor_Final.prefab.jsonPrefab
Change history
Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5