Emit Dungeon Goblin Void Strike
Sound Event · 14.1 s · 1 layer · 1 variant
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB · Random Volume 0 … +2 dB · Random Pitch -6 … 0 st
Thunder_Close_01Mono · 44.1 kHz · 14.1 s · 105.5 KB
Technical details
- Event ID
- SFX_Emit_Dungeon_Goblin_Void_Strike
- Game File
- Server/Audio/SoundEvents/Environments/Dungeons/Dungeon_Goblin/SFX_Emit_Dungeon_Goblin_Void_Strike.json
- Event volume
- 0 dB
- Event pitch
- +12 Halftones
- Attenuation starts at
- 25 BlocksInherited
- Maximum hearing distance
- 70 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_VeryLoudMigrated: StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, AudioCategory
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 14.1 s · 105.5 KB
Used by
More game files and server code (1)
- Instances/The_DeepworksInstances/The_Deepworks/resources/TriggerVolumeData.jsonSoundEvent
Change history
Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5