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EnvironmentDungeonsDungeon Goblin

Emit Dungeon Goblin Void Strike

Sound Event · 14.1 s · 1 layer · 1 variant

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Random Volume 0 … +2 dB · Random Pitch -6 … 0 st

Thunder_Close_01Mono · 44.1 kHz · 14.1 s · 105.5 KB

0:000:14

Technical details

Event ID
SFX_Emit_Dungeon_Goblin_Void_Strike
Game File
Server/Audio/SoundEvents/Environments/Dungeons/Dungeon_Goblin/SFX_Emit_Dungeon_Goblin_Void_Strike.json
Event volume
0 dB
Event pitch
+12 Halftones
Attenuation starts at
25 BlocksInherited
Maximum hearing distance
70 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_VeryLoudMigrated: StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, AudioCategory
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 14.1 s · 105.5 KB

Used by

More game files and server code (1)

  • Instances/The_DeepworksInstances/The_Deepworks/resources/TriggerVolumeData.jsonSoundEvent

Change history

Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5

Emit Dungeon Goblin Void Strike — Hytale Sound Database | ZAP-Hosting