Skip to content
NPCsBeastsEmberwulf

Emberwulf Sleep

Sound Event · Infinite loop · 1 layer · 2 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Infinite loop · Random Volume -0.9 … 0 dB · Random Pitch -1.82 … +1.65 st

Emberwulf_Sleep_01Mono · 44.1 kHz · 10 s · 300.6 KB

0:000:10

Emberwulf_Sleep_02Mono · 44.1 kHz · 10.5 s · 317.6 KB

0:000:10

Technical details

Event ID
SFX_Emberwulf_Sleep
Game File
Server/Audio/SoundEvents/SFX/NPC/Beasts/Emberwulf/SFX_Emberwulf_Sleep.json
Event volume
-2 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
2 BlocksInherited
Maximum hearing distance
10 BlocksInherited
Spatiality (Spatial Blend)
0.5
Concurrent instances
3
Interruption prevented
no
Audio category
AudioCat_NPC_Emberwulf (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_VeryQuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, PreventSoundInterruption
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 10 s · 300.6 KB

Used by

NPCs (1)

Emberwulf

Emberwulf

  • Animation · Sleep

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Emberwulf Sleep — Hytale Sound Database | ZAP-Hosting