Egg Hit
Sound Event · 1.14 s – 1.22 s · 1 layer · 4 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB · Random Pitch -1 … +1 st
Egg_Hit_01Mono · 44.1 kHz · 1.19 s · 37.6 KB
Egg_Hit_02Mono · 44.1 kHz · 1.22 s · 38.2 KB
Egg_Hit_03Mono · 44.1 kHz · 1.16 s · 37.2 KB
Egg_Hit_04Mono · 44.1 kHz · 1.14 s · 41.1 KB
Technical details
- Event ID
- SFX_Egg_Hit
- Game File
- Server/Audio/SoundEvents/SFX/Projectiles/Egg/SFX_Egg_Hit.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 15 BlocksInherited
- Maximum hearing distance
- 45 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_LoudMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, AudioCategory
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 1.19 s · 37.6 KB
Used by
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Random volume (minimum) changed from -2 dB to 0 dB
- Volume from +6 dB to 0 dB