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WeaponsProjectilesEgg

Egg Hit

Sound Event · 1.14 s – 1.22 s · 1 layer · 4 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Random Pitch -1 … +1 st

Egg_Hit_01Mono · 44.1 kHz · 1.19 s · 37.6 KB

0:000:01

Egg_Hit_02Mono · 44.1 kHz · 1.22 s · 38.2 KB

0:000:01

Egg_Hit_03Mono · 44.1 kHz · 1.16 s · 37.2 KB

0:000:01

Egg_Hit_04Mono · 44.1 kHz · 1.14 s · 41.1 KB

0:000:01

Technical details

Event ID
SFX_Egg_Hit
Game File
Server/Audio/SoundEvents/SFX/Projectiles/Egg/SFX_Egg_Hit.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
15 BlocksInherited
Maximum hearing distance
45 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_LoudMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, AudioCategory
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 1.19 s · 37.6 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Random volume (minimum) changed from -2 dB to 0 dB
    • Volume from +6 dB to 0 dB
Egg Hit — Hytale Sound Database | ZAP-Hosting