Effect Poison World
Sound Event · 1.22 s – 2.5 s · 1 layer · 4 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB · Random Pitch -2 … +2 st
Egg_Miss_01Mono · 44.1 kHz · 2.5 s · 37.6 KB
Egg_Miss_02Mono · 44.1 kHz · 1.22 s · 34.9 KB
Egg_Miss_03Mono · 44.1 kHz · 1.44 s · 41.6 KB
Egg_Miss_04Mono · 44.1 kHz · 1.5 s · 38.6 KB
Technical details
- Event ID
- SFX_Effect_Poison_World
- Game File
- Server/Audio/SoundEvents/SFX/Effects/SFX_Effect_Poison_World.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 25 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 5
- Interruption prevented
- Yes
- Audio category
- AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, AudioCategory
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 2.5 s · 37.6 KB
Used by
Items and blocks (1)
NPCs (9)
Cave Spider
Spider_Cave
- NPC behavior · World sound (audible to everyone) · About an effect
Dungeon Feastmaster Feeding
Dungeon_Feastmaster_Feeding
- NPC behavior · Hit sound · About the projectile
- NPC behavior · World sound (audible to everyone)
Scarak Seeker
Dungeon_Scarak_Seeker
- NPC behavior · World sound (audible to everyone) · About the projectile
Scarak Seeker
Dungeon_Scarak_Seeker_Patrol
- NPC behavior · World sound (audible to everyone) · About the projectile
Scarak Seeker
Scarak_Seeker
- NPC behavior · World sound (audible to everyone) · About the projectile
Scarak Seeker
Scarak_Seeker_Patrol
- NPC behavior · World sound (audible to everyone) · About the projectile
Snapdragon
Snapdragon
- NPC behavior · World sound (audible to everyone) · About an effect
Spider
Spider
- NPC behavior · World sound (audible to everyone) · About an effect
1 debug, template and unnamed entries
Template
Template_Scarak_Seeker
- NPC behavior · World sound (audible to everyone) · About the projectile
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Random volume (minimum) changed from -2 dB to 0 dB
- Volume from +6 dB to 0 dB