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UIInventory

Drop Weapons Arrows

Sound Event · 0.25 s · 1 layer · 1 variant

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -4 dB · Random Volume -1 … 0 dB · Random Pitch -1 … +1 st

Drop_Weapons_Arrows_StereoStereo · 44.1 kHz · 0.25 s · 8.6 KB

0:000:00

Technical details

Event ID
SFX_Drop_Weapons_Arrows
Game File
Server/Audio/SoundEvents/SFX/UI/Inventory/SFX_Drop_Weapons_Arrows.json
Event volume
0 dB
Event pitch
0 Halftones
Attenuation starts at
2 Blocks
Maximum hearing distance
16 Blocks
Spatiality (Spatial Blend)
0.6
Concurrent instances
50
Interruption prevented
no
Audio category
AudioCat_Inventory (-4 dB) → AudioCat_UI (0 dB)
Audio format
Original Ogg Vorbis, Stereo · 44.1 kHz · 0.25 s · 8.6 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Drop Weapons Arrows — Hytale Sound Database | ZAP-Hosting