Drop Items Paper
Sound Event · 0.34 s · 1 layer · 1 variant
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume -4 dB · Random Volume -1 … 0 dB · Random Pitch -1 … +1 st
Drop_Items_Paper_StereoStereo · 44.1 kHz · 0.34 s · 9.2 KB
Technical details
- Event ID
- SFX_Drop_Items_Paper
- Game File
- Server/Audio/SoundEvents/SFX/UI/Inventory/SFX_Drop_Items_Paper.json
- Event volume
- 0 dB
- Event pitch
- 0 Halftones
- Attenuation starts at
- 2 Blocks
- Maximum hearing distance
- 16 Blocks
- Spatiality (Spatial Blend)
- 0.6
- Concurrent instances
- 50
- Interruption prevented
- no
- Audio category
- AudioCat_Inventory (-4 dB) → AudioCat_UI (0 dB)
- Audio format
- Original Ogg Vorbis, Stereo · 44.1 kHz · 0.34 s · 9.2 KB
Used by
Items and blocks (7)
Feastmaster's Menu of the Day
Lore_Note_Goblin_Feastmaster_Menu
- Item sound set · Drop
Goblin Commission: Abandoned Parts
Lore_Note_Goblin_Commission_Abandoned_Parts
- Item sound set · Drop
Goblin Musings: Too Heavy
Lore_Note_Goblin_Musings_Too_Heavy
- Item sound set · Drop
Goblin Poem
Lore_Note_Goblin_Poem
- Item sound set · Drop
The Ones Who Didn't Die Properly
Lore_Note_Died_Improperly
- Item sound set · Drop
Why Purple?
Lore_Note_Goblin_Why_Purple
- Item sound set · Drop
1 debug, template and unnamed entries
Change history
Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5