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OtherToolsDrill

Drill Spin End

Sound Event · 2.04 s – 2.26 s · 2 layers · 8 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume +5 dB · Random Volume -1 … 0 dB · no repeats within 1 plays

Goblin_Drill_Wind_Down_01Mono · 48 kHz · 0.74 s · 14.5 KB

0:000:00

Goblin_Drill_Wind_Down_02Mono · 48 kHz · 0.84 s · 14.8 KB

0:000:00

Goblin_Drill_Wind_Down_03Mono · 48 kHz · 1 s · 17.4 KB

0:000:00

Layer 2

Volume 0 dB · Start Delay 0.5 s · Random Volume -1 … 0 dB · Random Pitch -2 … +2 st · no repeats within 3 plays

Emit_Goblin_Steam_A_01Mono · 48 kHz · 1.76 s · 21.9 KB

0:000:01

Emit_Goblin_Steam_A_02Mono · 48 kHz · 1.74 s · 21.4 KB

0:000:01

Emit_Goblin_Steam_A_03Mono · 48 kHz · 1.64 s · 20.7 KB

0:000:01

Emit_Goblin_Steam_A_04Mono · 48 kHz · 1.67 s · 20.9 KB

0:000:01

Emit_Goblin_Steam_A_05Mono · 48 kHz · 1.54 s · 19.8 KB

0:000:01

Technical details

Event ID
SFX_Drill_Spin_End
Game File
Server/Audio/SoundEvents/SFX/Tools/Drill/SFX_Drill_Spin_End.json
Event volume
-8 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 0.74 s · 14.5 KB

Used by

Change history

Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5

Drill Spin End — Hytale Sound Database | ZAP-Hosting