Drill Spin End
Sound Event · 2.04 s – 2.26 s · 2 layers · 8 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Layer 1
Volume +5 dB · Random Volume -1 … 0 dB · no repeats within 1 plays
Goblin_Drill_Wind_Down_01Mono · 48 kHz · 0.74 s · 14.5 KB
Goblin_Drill_Wind_Down_02Mono · 48 kHz · 0.84 s · 14.8 KB
Goblin_Drill_Wind_Down_03Mono · 48 kHz · 1 s · 17.4 KB
Layer 2
Volume 0 dB · Start Delay 0.5 s · Random Volume -1 … 0 dB · Random Pitch -2 … +2 st · no repeats within 3 plays
Emit_Goblin_Steam_A_01Mono · 48 kHz · 1.76 s · 21.9 KB
Emit_Goblin_Steam_A_02Mono · 48 kHz · 1.74 s · 21.4 KB
Emit_Goblin_Steam_A_03Mono · 48 kHz · 1.64 s · 20.7 KB
Emit_Goblin_Steam_A_04Mono · 48 kHz · 1.67 s · 20.9 KB
Emit_Goblin_Steam_A_05Mono · 48 kHz · 1.54 s · 19.8 KB
Technical details
- Event ID
- SFX_Drill_Spin_End
- Game File
- Server/Audio/SoundEvents/SFX/Tools/Drill/SFX_Drill_Spin_End.json
- Event volume
- -8 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 25 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono · 48 kHz · 0.74 s · 14.5 KB
Used by
Change history
Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5