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OtherToolsDrill

Drill Spin

Sound Event · Infinite loop · 2 layers · 2 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume 0 dB · Random Volume -1 … 0 dB

Goblin_Drill_Wind_Up_01Mono · 48 kHz · 1.57 s · 21.1 KB

0:000:01

Layer 2

Volume 0 dB · Start Delay 0.5 s · Show 1 s · Infinite loop · Random Volume -1 … 0 dB · Random Start Point Up To 1 s

Goblin_Drill_Loop_01Mono · 48 kHz · 5.61 s · 70.1 KB

0:000:05

Technical details

Event ID
SFX_Drill_Spin
Game File
Server/Audio/SoundEvents/SFX/Tools/Drill/SFX_Drill_Spin.json
Event volume
-3 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
no
Audio category
AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 1.57 s · 21.1 KB

Used by

Change history

Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5

Drill Spin — Hytale Sound Database | ZAP-Hosting