Drill Spin
Sound Event · Infinite loop · 2 layers · 2 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Layer 1
Volume 0 dB · Random Volume -1 … 0 dB
Goblin_Drill_Wind_Up_01Mono · 48 kHz · 1.57 s · 21.1 KB
Layer 2
Volume 0 dB · Start Delay 0.5 s · Show 1 s · Infinite loop · Random Volume -1 … 0 dB · Random Start Point Up To 1 s
Goblin_Drill_Loop_01Mono · 48 kHz · 5.61 s · 70.1 KB
Technical details
- Event ID
- SFX_Drill_Spin
- Game File
- Server/Audio/SoundEvents/SFX/Tools/Drill/SFX_Drill_Spin.json
- Event volume
- -3 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 25 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- no
- Audio category
- AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono · 48 kHz · 1.57 s · 21.1 KB
Used by
Change history
Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5