Dragon Void Finale Roar
Sound Event · 11.2 s · 1 layer · 1 variant
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB
NPC_Void_Dragon_Roar_CS_01Mono · 48 kHz · 11.2 s · 85.8 KB
Technical details
- Event ID
- SFX_Dragon_Void_Finale_Roar
- Game File
- Server/Audio/SoundEvents/SFX/NPC/Void/Dragon_Void/SFX_Dragon_Void_Finale_Roar.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 35 Blocks
- Maximum hearing distance
- 70 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 5
- Interruption prevented
- Yes
- Audio category
- AudioCat_NPC_Dragon (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_VeryLoudMigrated: Pitch, MaxDistance, SpatialBlend
- Audio format
- Original Ogg Vorbis, Mono · 48 kHz · 11.2 s · 85.8 KB
Used by
NPCs (1)
Void Dragon
Cinematic_Dragon_Void
- NPC behavior · SoundEventId
Change history
Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5