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NPCsVoidDragon Void

Dragon Void Finale Roar

Sound Event · 11.2 s · 1 layer · 1 variant

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB

NPC_Void_Dragon_Roar_CS_01Mono · 48 kHz · 11.2 s · 85.8 KB

0:000:11

Technical details

Event ID
SFX_Dragon_Void_Finale_Roar
Game File
Server/Audio/SoundEvents/SFX/NPC/Void/Dragon_Void/SFX_Dragon_Void_Finale_Roar.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
35 Blocks
Maximum hearing distance
70 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
5
Interruption prevented
Yes
Audio category
AudioCat_NPC_Dragon (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_VeryLoudMigrated: Pitch, MaxDistance, SpatialBlend
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 11.2 s · 85.8 KB

Used by

NPCs (1)

Void Dragon

Cinematic_Dragon_Void

  • NPC behavior · SoundEventId

Change history

Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5

Dragon Void Finale Roar — Hytale Sound Database | ZAP-Hosting