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UIInventory

Drag Weapons Books

Sound Event ยท 0.44 s ยท 1 layer ยท 1 variant

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -4 dB ยท Random Volume -1 โ€ฆ 0 dB ยท Random Pitch -1 โ€ฆ +1 st

Drag_Weapons_Books_StereoStereo ยท 44.1 kHz ยท 0.44 s ยท 10.8 KB

0:000:00

Technical details

Event ID
SFX_Drag_Weapons_Books
Game File
Server/Audio/SoundEvents/SFX/UI/Inventory/SFX_Drag_Weapons_Books.json
Event volume
0 dB
Event pitch
0 Halftones
Attenuation starts at
2 Blocks
Maximum hearing distance
16 Blocks
Spatiality (Spatial Blend)
0.6
Concurrent instances
50
Interruption prevented
no
Audio category
AudioCat_Inventory (-4 dB) โ†’ AudioCat_UI (0 dB)
Audio format
Original Ogg Vorbis, Stereo ยท 44.1 kHz ยท 0.44 s ยท 10.8 KB

Used by

Items and blocks (16)

4 debug, template and unnamed entries

Change history

Present since at least 0.6.6 (earliest available build) ยท unchanged through 0.7.5

Drag Weapons Books โ€” Hytale Sound Database | ZAP-Hosting