Drag Weapons Arrows
Sound Event · 0.46 s · 1 layer · 1 variant
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume -4 dB · Random Volume -1 … 0 dB · Random Pitch -1 … +1 st
Drag_Weapons_Arrows_StereoStereo · 44.1 kHz · 0.46 s · 12.8 KB
Technical details
- Event ID
- SFX_Drag_Weapons_Arrows
- Game File
- Server/Audio/SoundEvents/SFX/UI/Inventory/SFX_Drag_Weapons_Arrows.json
- Event volume
- 0 dB
- Event pitch
- 0 Halftones
- Attenuation starts at
- 2 Blocks
- Maximum hearing distance
- 16 Blocks
- Spatiality (Spatial Blend)
- 0.6
- Concurrent instances
- 50
- Interruption prevented
- no
- Audio category
- AudioCat_Inventory (-4 dB) → AudioCat_UI (0 dB)
- Audio format
- Original Ogg Vorbis, Stereo · 44.1 kHz · 0.46 s · 12.8 KB
Used by
Items and blocks (5)
Clearshot Arrow
Weapon_Arrow_Clearshot
- Item sound set · Drag in inventory
Crude Arrow
Weapon_Arrow_Crude
- Item sound set · Drag in inventory
Deadeye Arrow
Weapon_Arrow_Deadeye
- Item sound set · Drag in inventory
Iron Arrow
Weapon_Arrow_Iron
- Item sound set · Drag in inventory
Trueshot Arrow
Weapon_Arrow_Trueshot
- Item sound set · Drag in inventory
Change history
Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5