Drag Items Bones
Sound Event ยท 0.52 s ยท 1 layer ยท 1 variant
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume -4 dB ยท Random Volume -1 โฆ 0 dB ยท Random Pitch -1 โฆ +1 st
Drag_Items_Bones_StereoStereo ยท 48 kHz ยท 0.52 s ยท 14.2 KB
Technical details
- Event ID
- SFX_Drag_Items_Bones
- Game File
- Server/Audio/SoundEvents/SFX/UI/Inventory/SFX_Drag_Items_Bones.json
- Event volume
- 0 dB
- Event pitch
- 0 Halftones
- Attenuation starts at
- 2 Blocks
- Maximum hearing distance
- 16 Blocks
- Spatiality (Spatial Blend)
- 0.6
- Concurrent instances
- 50
- Interruption prevented
- no
- Audio category
- AudioCat_Inventory (-4 dB) โ AudioCat_UI (0 dB)
- Audio format
- Original Ogg Vorbis, Stereo ยท 48 kHz ยท 0.52 s ยท 14.2 KB
Used by
Items and blocks (13)
Bone
Deco_Bone_Full
- Item sound set ยท Drag in inventory
Bone Spike
Deco_Bone_Spike
- Item sound set ยท Drag in inventory
Bone Spine
Deco_Bone_Spine
- Item sound set ยท Drag in inventory
Feran Rib
Deco_Bone_Ribs_Feran
- Item sound set ยท Drag in inventory
Large Bone Spike
Deco_Bone_Spike_Large
- Item sound set ยท Drag in inventory
Large Pile of Feran Skulls
Deco_Bone_Skulls_Feran_Large
- Item sound set ยท Drag in inventory
Long Rib
Deco_Bone_Ribs_Long
- Item sound set ยท Drag in inventory
Pile of Bones
Deco_Bone_Pile
- Item sound set ยท Drag in inventory
Pile of Feran Skulls
Deco_Bone_Skulls_Feran
- Item sound set ยท Drag in inventory
Pile of Skulls
Deco_Bone_Skulls
- Item sound set ยท Drag in inventory
Rib
Deco_Bone_Ribs
- Item sound set ยท Drag in inventory
Wall of Feran Skulls
Deco_Bone_Skulls_Feran_Wall
- Item sound set ยท Drag in inventory
Wall of Skulls
Deco_Bone_Skulls_Wall
- Item sound set ยท Drag in inventory
Change history
Present since at least 0.6.6 (earliest available build) ยท unchanged through 0.7.5