Door Wooden Open
Sound Event ยท 0.94 s โ 1.16 s ยท 1 layer ยท 3 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume -4.4 dB ยท Random Volume -0.9 โฆ 0 dB ยท Random Pitch -1.82 โฆ +1.65 st
Door_Wooden_Open_01Mono ยท 44.1 kHz ยท 0.94 s ยท 28.1 KB
Door_Wooden_Open_02Mono ยท 44.1 kHz ยท 1.16 s ยท 31 KB
Door_Wooden_Open_03Mono ยท 44.1 kHz ยท 0.98 s ยท 28.1 KB
Technical details
- Event ID
- SFX_Door_Wooden_Open
- Game File
- Server/Audio/SoundEvents/SFX/UI/Interactions/Doors/SFX_Door_Wooden_Open.json
- Event volume
- -0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 10
- Interruption prevented
- Yes
- Audio category
- AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
- Audio format
- Original Ogg Vorbis, Mono ยท 44.1 kHz ยท 0.94 s ยท 28.1 KB
Used by
Items and blocks (12)
Bamboo Trapdoor
Furniture_Jungle_Trapdoor
- Block ยท When used
Feran Door
Furniture_Feran_Door
- Block ยท When used
Kweebec Door
Furniture_Kweebec_Door
- Block ยท When used
Kweebec Trapdoor
Furniture_Kweebec_Trapdoor
- Block ยท When used
Lost Civilization Wooden Door
Furniture_Human_Ruins_Door
- Block ยท When used
Medium Lost Civilization Door
Furniture_Human_Ruins_Door_Medium
- Block ยท When used
Royal Magic Door
Furniture_Royal_Magic_Medium_Door
- Block ยท When used
Sandswept Trapdoor
Furniture_Desert_Trapdoor
- Block ยท When used
Simple Wooden Door
Furniture_Village_Door
- Block ยท When used
Simple Wooden Trapdoor
Furniture_Village_Trapdoor
- Block ยท When used
Tavern Door
Furniture_Tavern_Door
- Block ยท When used
Tavern Trapdoor
Furniture_Tavern_Trapdoor
- Block ยท When used
Change history
Present since at least 0.6.6 (earliest available build) ยท unchanged through 0.7.5