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UIInteractions

Door Temple Dark Open

Sound Event · 2.34 s – 2.64 s · 1 layer · 3 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -2.9 dB · Random Pitch -1.82 … +1.65 st

Door_Temple_Dark_Open_01Mono · 44.1 kHz · 2.59 s · 62.9 KB

0:000:02

Door_Temple_Dark_Open_02Mono · 44.1 kHz · 2.64 s · 63 KB

0:000:02

Door_Temple_Dark_Open_03Mono · 44.1 kHz · 2.34 s · 56.8 KB

0:000:02

Technical details

Event ID
SFX_Door_Temple_Dark_Open
Game File
Server/Audio/SoundEvents/SFX/UI/Interactions/Doors/SFX_Door_Temple_Dark_Open.json
Event volume
+2.9 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
10
Interruption prevented
Yes
Audio category
AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 2.59 s · 62.9 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Random volume (minimum) changed from -0.9 dB to 0 dB
    • Volume from 0 dB to -2.9 dB
Door Temple Dark Open — Hytale Sound Database | ZAP-Hosting