Door Temple Dark Close
Sound Event · 3.26 s – 4.27 s · 1 layer · 3 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume -4.1 dB · Random Pitch -1.82 … +1.65 st
Door_Temple_Dark_Close_01Mono · 44.1 kHz · 4.27 s · 89.8 KB
Door_Temple_Dark_Close_02Mono · 44.1 kHz · 3.52 s · 74.2 KB
Door_Temple_Dark_Close_03Mono · 44.1 kHz · 3.26 s · 72.1 KB
Technical details
- Event ID
- SFX_Door_Temple_Dark_Close
- Game File
- Server/Audio/SoundEvents/SFX/UI/Interactions/Doors/SFX_Door_Temple_Dark_Close.json
- Event volume
- +4.1 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 10
- Interruption prevented
- Yes
- Audio category
- AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 4.27 s · 89.8 KB
Used by
Items and blocks (6)
Dark Temple Door
Furniture_Temple_Dark_Door
- Block · When used
Dark Temple Trapdoor
Furniture_Temple_Dark_Trapdoor
- Block · When used
Medium Dark Temple Door
Furniture_Temple_Dark_Door_Medium
- Block · When used
Medium Light Temple Door
Furniture_Temple_Light_Door_Medilum
- Block · When used
Medium Primordial Scarak Door
Furniture_Temple_Scarak_Door_Medium
- Block · When used
Medium Scarak Hive Door
Furniture_Scarak_Hive_Door_Medium
- Block · When used
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Random volume (minimum) changed from -0.9 dB to 0 dB
- Volume from 0 dB to -4.1 dB