Door Jungle Close
Sound Event · 1.02 s – 1.08 s · 1 layer · 3 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume -2.9 dB · Random Pitch -1.82 … +1.65 st
Door_Jungle_Close_01Mono · 44.1 kHz · 1.02 s · 29.4 KB
Door_Jungle_Close_02Mono · 44.1 kHz · 1.03 s · 30.8 KB
Door_Jungle_Close_03Mono · 44.1 kHz · 1.08 s · 31.4 KB
Technical details
- Event ID
- SFX_Door_Jungle_Close
- Game File
- Server/Audio/SoundEvents/SFX/UI/Interactions/Doors/SFX_Door_Jungle_Close.json
- Event volume
- +2.9 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 10
- Interruption prevented
- Yes
- Audio category
- AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 1.02 s · 29.4 KB
Used by
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Random volume (minimum) changed from -0.9 dB to 0 dB
- Volume from 0 dB to -2.9 dB