Skip to content
UIInteractions

Door Goblin Medium Open

Sound Event · 1.4 s · 1 layer · 1 variant

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -5 dB

Door_Goblin_Medium_OpenMono · 48 kHz · 1.4 s · 16.2 KB

0:000:01

Technical details

Event ID
SFX_Door_Goblin_Medium_Open
Game File
Server/Audio/SoundEvents/SFX/UI/Interactions/Doors/SFX_Door_Goblin_Medium_Open.json
Event volume
+5 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
10
Interruption prevented
Yes
Audio category
AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 1.4 s · 16.2 KB

Used by

More game files and server code (1)

  • Instances/The_DeepworksInstances/The_Deepworks/resources/TriggerVolumeData.jsonSoundEvent

Change history

Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5

Door Goblin Medium Open — Hytale Sound Database | ZAP-Hosting