Door Goblin Medium Open
Sound Event · 1.4 s · 1 layer · 1 variant
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume -5 dB
Door_Goblin_Medium_OpenMono · 48 kHz · 1.4 s · 16.2 KB
Technical details
- Event ID
- SFX_Door_Goblin_Medium_Open
- Game File
- Server/Audio/SoundEvents/SFX/UI/Interactions/Doors/SFX_Door_Goblin_Medium_Open.json
- Event volume
- +5 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 10
- Interruption prevented
- Yes
- Audio category
- AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
- Audio format
- Original Ogg Vorbis, Mono · 48 kHz · 1.4 s · 16.2 KB
Used by
Items and blocks (1)
More game files and server code (1)
- Instances/The_DeepworksInstances/The_Deepworks/resources/TriggerVolumeData.jsonSoundEvent
Change history
Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5