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UIInteractions

Door Crude Open

Sound Event ยท 1.26 s โ€“ 1.27 s ยท 1 layer ยท 2 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB ยท Start Delay 0.2 s ยท Random Volume -0.9 โ€ฆ 0 dB ยท Random Pitch -1.82 โ€ฆ +1.65 st

Door_Crude_Open_01Mono ยท 44.1 kHz ยท 1.06 s ยท 29.4 KB

0:000:01

Door_Crude_Open_02Mono ยท 44.1 kHz ยท 1.07 s ยท 28.9 KB

0:000:01

Technical details

Event ID
SFX_Door_Crude_Open
Game File
Server/Audio/SoundEvents/SFX/UI/Interactions/Doors/SFX_Door_Crude_Open.json
Event volume
-0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
10
Interruption prevented
Yes
Audio category
AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
Audio format
Original Ogg Vorbis, Mono ยท 44.1 kHz ยท 1.06 s ยท 29.4 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build) ยท unchanged through 0.7.5

Door Crude Open โ€” Hytale Sound Database | ZAP-Hosting