Door Crude Open
Sound Event ยท 1.26 s โ 1.27 s ยท 1 layer ยท 2 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB ยท Start Delay 0.2 s ยท Random Volume -0.9 โฆ 0 dB ยท Random Pitch -1.82 โฆ +1.65 st
Door_Crude_Open_01Mono ยท 44.1 kHz ยท 1.06 s ยท 29.4 KB
Door_Crude_Open_02Mono ยท 44.1 kHz ยท 1.07 s ยท 28.9 KB
Technical details
- Event ID
- SFX_Door_Crude_Open
- Game File
- Server/Audio/SoundEvents/SFX/UI/Interactions/Doors/SFX_Door_Crude_Open.json
- Event volume
- -0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 10
- Interruption prevented
- Yes
- Audio category
- AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
- Audio format
- Original Ogg Vorbis, Mono ยท 44.1 kHz ยท 1.06 s ยท 29.4 KB
Used by
Items and blocks (7)
Ancient Steel Hand Crossbow
Weapon_Crossbow_Ancient_Steel
- Ability4 ยท Custom sound (player only)
- Ability4 ยท World sound (audible to everyone)
- Primary action ยท Custom sound (player only)
- + 1 more
Crude Door
Furniture_Crude_Door
- Block ยท When used
Crude Trapdoor
Furniture_Crude_Trapdoor
- Block ยท When used
Iron Hand Crossbow
Weapon_Crossbow_Iron
- Ability4 ยท Custom sound (player only)
- Ability4 ยท World sound (audible to everyone)
- Primary action ยท Custom sound (player only)
- + 1 more
Overgrown Temple Trapdoor
Furniture_Temple_Emerald_Trapdoor
- Block ยท When used
Wind Temple Trapdoor
Furniture_Temple_Wind_Trapdoor
- Block ยท When used
Change history
Present since at least 0.6.6 (earliest available build) ยท unchanged through 0.7.5