Skip to content
UIInteractions

Door Crude Close

Sound Event · 1.33 s – 1.45 s · 1 layer · 3 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Start Delay 0.3 s · Random Volume -0.9 … 0 dB · Random Pitch -1.82 … +1.65 st

Door_Crude_Closed_01Mono · 44.1 kHz · 1.09 s · 29.9 KB

0:000:01

Door_Crude_Closed_02Mono · 44.1 kHz · 1.15 s · 29.5 KB

0:000:01

Door_Crude_Closed_03Mono · 44.1 kHz · 1.03 s · 29.4 KB

0:000:01

Technical details

Event ID
SFX_Door_Crude_Close
Game File
Server/Audio/SoundEvents/SFX/UI/Interactions/Doors/SFX_Door_Crude_Close.json
Event volume
-0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
10
Interruption prevented
Yes
Audio category
AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 1.09 s · 29.9 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Door Crude Close — Hytale Sound Database | ZAP-Hosting