Door Crude Close
Sound Event · 1.33 s – 1.45 s · 1 layer · 3 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB · Start Delay 0.3 s · Random Volume -0.9 … 0 dB · Random Pitch -1.82 … +1.65 st
Door_Crude_Closed_01Mono · 44.1 kHz · 1.09 s · 29.9 KB
Door_Crude_Closed_02Mono · 44.1 kHz · 1.15 s · 29.5 KB
Door_Crude_Closed_03Mono · 44.1 kHz · 1.03 s · 29.4 KB
Technical details
- Event ID
- SFX_Door_Crude_Close
- Game File
- Server/Audio/SoundEvents/SFX/UI/Interactions/Doors/SFX_Door_Crude_Close.json
- Event volume
- -0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 10
- Interruption prevented
- Yes
- Audio category
- AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 1.09 s · 29.9 KB
Used by
Change history
Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5