Door Ancient Open
Sound Event · 1.03 s – 1.16 s · 1 layer · 3 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB · Random Volume -0.9 … 0 dB · Random Pitch -1.82 … +1.65 st
Door_Ancient_Open_01Mono · 44.1 kHz · 1.04 s · 30.4 KB
Door_Ancient_Open_02Mono · 44.1 kHz · 1.16 s · 32.4 KB
Door_Ancient_Open_03Mono · 44.1 kHz · 1.03 s · 31.3 KB
Technical details
- Event ID
- SFX_Door_Ancient_Open
- Game File
- Server/Audio/SoundEvents/SFX/UI/Interactions/Doors/SFX_Door_Ancient_Open.json
- Event volume
- -0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 10
- Interruption prevented
- Yes
- Audio category
- AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 1.04 s · 30.4 KB
Used by
Items and blocks (6)
Ancient Trapdoor
Furniture_Ancient_Trapdoor
- Block · When used
Ancient Wooden Door
Furniture_Ancient_Door
- Block · When used
Feran Trapdoor
Furniture_Feran_Trapdoor
- Block · When used
Frozen Castle Door
Furniture_Frozen_Castle_Door
- Block · When used
Frozen Castle Trapdoor
Furniture_Frozen_Castle_Trapdoor
- Block · When used
Lost Civilization Trapdoor
Furniture_Human_Ruins_Trapdoor
- Block · When used
Change history
Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5