Deployable Totem Slowing Spawn
Sound Event · 3.69 s – 5.8 s · 1 layer · 4 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume -4 dB · Random Pitch -2 … +2 st
Deployable_Totem_Slowing_Spawn_01Mono · 48 kHz · 3.72 s · 29.7 KB
Deployable_Totem_Slowing_Spawn_02Mono · 48 kHz · 5.33 s · 30.5 KB
Deployable_Totem_Slowing_Spawn_03Mono · 48 kHz · 3.69 s · 29.9 KB
Deployable_Totem_Slowing_Spawn_04Mono · 48 kHz · 5.8 s · 37.9 KB
Technical details
- Event ID
- SFX_Deployable_Totem_Slowing_Spawn
- Game File
- Server/Audio/SoundEvents/SFX/Deployables/SFX_Deployable_Totem_Slowing_Spawn.json
- Event volume
- +4 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 25 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, AudioCategory
- Audio format
- Original Ogg Vorbis, Mono · 48 kHz · 3.72 s · 29.7 KB
Used by
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Random volume (minimum) changed from -3 dB to 0 dB
- Volume from 0 dB to -4 dB