Deployable Totem Slowing Despawn
Sound Event · 2.31 s – 3.8 s · 1 layer · 3 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume -1 dB · Random Volume -2 … 0 dB · Random Pitch -2 … +2 st
Deployable_Totem_Slowing_Despawn_01Mono · 48 kHz · 3.8 s · 36.6 KB
Deployable_Totem_Slowing_Despawn_02Mono · 48 kHz · 2.31 s · 22.1 KB
Deployable_Totem_Slowing_Despawn_03Mono · 48 kHz · 3.09 s · 32.1 KB
Technical details
- Event ID
- SFX_Deployable_Totem_Slowing_Despawn
- Game File
- Server/Audio/SoundEvents/SFX/Deployables/SFX_Deployable_Totem_Slowing_Despawn.json
- Event volume
- +1 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 25 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, AudioCategory
- Audio format
- Original Ogg Vorbis, Mono · 48 kHz · 3.8 s · 36.6 KB
Used by
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Random volume (minimum) changed from -3 dB to -2 dB
- Volume from 0 dB to -1 dB