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OtherDeployables

Deployable Totem Slowing Despawn

Sound Event · 2.31 s – 3.8 s · 1 layer · 3 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -1 dB · Random Volume -2 … 0 dB · Random Pitch -2 … +2 st

Deployable_Totem_Slowing_Despawn_01Mono · 48 kHz · 3.8 s · 36.6 KB

0:000:03

Deployable_Totem_Slowing_Despawn_02Mono · 48 kHz · 2.31 s · 22.1 KB

0:000:02

Deployable_Totem_Slowing_Despawn_03Mono · 48 kHz · 3.09 s · 32.1 KB

0:000:03

Technical details

Event ID
SFX_Deployable_Totem_Slowing_Despawn
Game File
Server/Audio/SoundEvents/SFX/Deployables/SFX_Deployable_Totem_Slowing_Despawn.json
Event volume
+1 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, AudioCategory
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 3.8 s · 36.6 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Random volume (minimum) changed from -3 dB to -2 dB
    • Volume from 0 dB to -1 dB
Deployable Totem Slowing Despawn — Hytale Sound Database | ZAP-Hosting