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OtherDeployables

Deployable Totem Heal Spawn

Sound Event · 5.8 s – 5.99 s · 1 layer · 4 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -4 dB · Random Pitch -2 … +2 st

Deployable_Totem_Heal_Spawn_01Mono · 48 kHz · 5.92 s · 30.2 KB

0:000:05

Deployable_Totem_Heal_Spawn_02Mono · 48 kHz · 5.92 s · 29.8 KB

0:000:05

Deployable_Totem_Heal_Spawn_03Mono · 48 kHz · 5.99 s · 28.5 KB

0:000:05

Deployable_Totem_Heal_Spawn_04Mono · 48 kHz · 5.8 s · 31.3 KB

0:000:05

Technical details

Event ID
SFX_Deployable_Totem_Heal_Spawn
Game File
Server/Audio/SoundEvents/SFX/Deployables/SFX_Deployable_Totem_Heal_Spawn.json
Event volume
+4 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, AudioCategory
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 5.92 s · 30.2 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Random volume (minimum) changed from -3 dB to 0 dB
    • Volume from 0 dB to -4 dB
Deployable Totem Heal Spawn — Hytale Sound Database | ZAP-Hosting