Deployable Totem Heal Despawn
Sound Event · 1.67 s – 2.67 s · 1 layer · 4 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume -1 dB · Random Volume -2 … 0 dB · Random Pitch -2 … +2 st
Deployable_Totem_Heal_Despawn_01Mono · 48 kHz · 2.31 s · 21.3 KB
Deployable_Totem_Heal_Despawn_02Mono · 48 kHz · 2.67 s · 22.9 KB
Deployable_Totem_Heal_Despawn_03Mono · 48 kHz · 1.83 s · 18.5 KB
Deployable_Totem_Heal_Despawn_04Mono · 48 kHz · 1.67 s · 16.3 KB
Technical details
- Event ID
- SFX_Deployable_Totem_Heal_Despawn
- Game File
- Server/Audio/SoundEvents/SFX/Deployables/SFX_Deployable_Totem_Heal_Despawn.json
- Event volume
- +1 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 25 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, AudioCategory
- Audio format
- Original Ogg Vorbis, Mono · 48 kHz · 2.31 s · 21.3 KB
Used by
Items and blocks (1)
More game files and server code (1)
- Instances/The_DeepworksInstances/The_Deepworks/resources/TriggerVolumeData.jsonSoundEvent
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Random volume (minimum) changed from -3 dB to -2 dB
- Volume from 0 dB to -1 dB