Deer Doe Sleep
Sound Event · Infinite loop · 1 layer · 2 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB · Infinite loop
Deer_Doe_Sleep_01Mono · 44.1 kHz · 4.1 s · 85.1 KB
Deer_Doe_Sleep_02Mono · 44.1 kHz · 3.47 s · 72.6 KB
Technical details
- Event ID
- SFX_Deer_Doe_Sleep
- Game File
- Server/Audio/SoundEvents/SFX/NPC/Beasts/Deer/SFX_Deer_Doe_Sleep.json
- Event volume
- -14 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 2 BlocksInherited
- Maximum hearing distance
- 10 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 3
- Interruption prevented
- no
- Audio category
- AudioCat_NPC_Deer (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_VeryQuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, PreventSoundInterruption
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 4.1 s · 85.1 KB
Used by
NPCs (2)
Doe
Deer_Doe
- Animation · Sleep
Doe
Temple_Deer_Doe
- Animation · Sleep
Change history
Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5