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WeaponsDaggersImpacts

Daggers T1 Stab Impact

Sound Event · 0.55 s – 0.57 s · 2 layers · 8 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume -4 dB · Random Volume -1 … 0 dB · Random Pitch -2 … +2 st

Light_Melee_Impact_Base_01Mono · 44.1 kHz · 0.55 s · 9.4 KB

0:000:00

Light_Melee_Impact_Base_02Mono · 44.1 kHz · 0.55 s · 9.9 KB

0:000:00

Light_Melee_Impact_Base_03Mono · 44.1 kHz · 0.57 s · 9.7 KB

0:000:00

Light_Melee_Impact_Base_04Mono · 44.1 kHz · 0.54 s · 9.4 KB

0:000:00

Light_Melee_Impact_Base_05Mono · 44.1 kHz · 0.57 s · 10 KB

0:000:00

Layer 2

Volume +2 dB · Start Delay 0.05 s · Random Volume -1 … 0 dB · Random Pitch -2 … +2 st

Daggers_T1_Stab_Impact_01Mono · 48 kHz · 0.5 s · 9.3 KB

0:000:00

Daggers_T1_Stab_Impact_02Mono · 48 kHz · 0.5 s · 8.6 KB

0:000:00

Daggers_T1_Stab_Impact_03Mono · 48 kHz · 0.5 s · 7.2 KB

0:000:00

Technical details

Event ID
SFX_Daggers_T1_Stab_Impact
Game File
Server/Audio/SoundEvents/SFX/Weapons/Daggers/Impacts/SFX_Daggers_T1_Stab_Impact.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_Daggers (-6 dB) → AudioCat_Weapons (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 0.55 s · 9.4 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Daggers T1 Stab Impact — Hytale Sound Database | ZAP-Hosting