Daggers T1 Slash Impact
Sound Event · 0.54 s – 0.57 s · 1 layer · 5 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume +1 dB · Random Volume -1 … 0 dB · Random Pitch -2 … +2 st
Light_Melee_Impact_Base_01Mono · 44.1 kHz · 0.55 s · 9.4 KB
Light_Melee_Impact_Base_02Mono · 44.1 kHz · 0.55 s · 9.9 KB
Light_Melee_Impact_Base_03Mono · 44.1 kHz · 0.57 s · 9.7 KB
Light_Melee_Impact_Base_04Mono · 44.1 kHz · 0.54 s · 9.4 KB
Light_Melee_Impact_Base_05Mono · 44.1 kHz · 0.57 s · 10 KB
Technical details
- Event ID
- SFX_Daggers_T1_Slash_Impact
- Game File
- Server/Audio/SoundEvents/SFX/Weapons/Daggers/Impacts/SFX_Daggers_T1_Slash_Impact.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 25 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_Daggers (-6 dB) → AudioCat_Weapons (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 0.55 s · 9.4 KB
Used by
Items and blocks (2)
Copper Daggers
Weapon_Daggers_Copper
- Ability 1 · Custom sound (player only)
- Ability 1 · World sound (audible to everyone)
- Primary action · Custom sound (player only)
- + 1 more
Crude Daggers
Weapon_Daggers_Crude
- Ability 1 · Custom sound (player only)
- Ability 1 · World sound (audible to everyone)
- Primary action · Custom sound (player only)
- + 1 more
Change history
Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5