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StepsCrystal

Crystal Walk

Sound Event · 1.74 s – 1.79 s · 2 layers · 9 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume -27 dB · Random Volume -2 … 0 dB · Random Pitch -1.5 … 0 st · no repeats within 2 plays

Walk_Crystal_01Mono · 48 kHz · 1.48 s · 13.8 KB

0:000:01

Walk_Crystal_02Mono · 48 kHz · 1.44 s · 13.9 KB

0:000:01

Walk_Crystal_03Mono · 48 kHz · 1.49 s · 14.6 KB

0:000:01

Walk_Crystal_04Mono · 48 kHz · 1.53 s · 14.5 KB

0:000:01

Walk_Crystal_05Mono · 48 kHz · 1.56 s · 14.3 KB

0:000:01

Layer 2

Volume -6 dB · Random Pitch -2 … +2 st · no repeats within 2 plays

Player_Clth_Foley_Walk_01Mono · 44.1 kHz · 1.79 s · 28.1 KB

0:000:01

Player_Clth_Foley_Walk_02Mono · 44.1 kHz · 1.79 s · 28.3 KB

0:000:01

Player_Clth_Foley_Walk_03Mono · 44.1 kHz · 1.74 s · 24.8 KB

0:000:01

Player_Clth_Foley_Walk_04Mono · 44.1 kHz · 1.76 s · 27.2 KB

0:000:01

Technical details

Event ID
SFX_Crystal_Walk
Game File
Server/Audio/SoundEvents/BlockSounds/Crystal/SFX_Crystal_Walk.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
no
Audio category
AudioCat_Footsteps (6 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, PreventSoundInterruption
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 1.48 s · 13.8 KB

Used by

Items and blocks (56)

Blue Crystal

Rock_Crystal_Blue_Block

  • Block sound set · Walk on

Blue Crystal - Large

Rock_Crystal_Blue_Large

  • Block sound set · Walk on

Blue Crystal - Medium

Rock_Crystal_Blue_Medium

  • Block sound set · Walk on

Blue Crystal - Small

Rock_Crystal_Blue_Small

  • Block sound set · Walk on

Crystallized Dirt

Soil_Dirt_Crystal

  • Block sound set · Walk on

Cyan Crystal

Rock_Crystal_Cyan_Block

  • Block sound set · Walk on

Cyan Crystal - Large

Rock_Crystal_Cyan_Large

  • Block sound set · Walk on

Cyan Crystal - Medium

Rock_Crystal_Cyan_Medium

  • Block sound set · Walk on

Cyan Crystal - Small

Rock_Crystal_Cyan_Small

  • Block sound set · Walk on

Diamond

Rock_Gem_Diamond

  • Block sound set · Walk on

Emerald

Rock_Gem_Emerald

  • Block sound set · Walk on

Green Crystal

Rock_Crystal_Green_Block

  • Block sound set · Walk on

Green Crystal - Large

Rock_Crystal_Green_Large

  • Block sound set · Walk on

Green Crystal - Medium

Rock_Crystal_Green_Medium

  • Block sound set · Walk on

Green Crystal - Small

Rock_Crystal_Green_Small

  • Block sound set · Walk on

Iridescent Crystal - Large

Rock_Crystal_Iridescent_Large

  • Block sound set · Walk on

Iridescent Crystal - Medium

Rock_Crystal_Iridescent_Medium

  • Block sound set · Walk on

Iridescent Crystal - Small

Rock_Crystal_Iridescent_Small

  • Block sound set · Walk on

Pink Crystal

Rock_Crystal_Pink_Block

  • Block sound set · Walk on

Pink Crystal - Large

Rock_Crystal_Pink_Large

  • Block sound set · Walk on

Pink Crystal - Medium

Rock_Crystal_Pink_Medium

  • Block sound set · Walk on

Pink Crystal - Small

Rock_Crystal_Pink_Small

  • Block sound set · Walk on

Purple Crystal

Rock_Crystal_Purple_Block

  • Block sound set · Walk on

Purple Crystal - Large

Rock_Crystal_Purple_Large

  • Block sound set · Walk on
Show 19 more
13 debug, template and unnamed entries

Build_Lightsource_Blue

Build_Lightsource_Blue

  • Block sound set · Walk on

Build_Lightsource_Cyan

Build_Lightsource_Cyan

  • Block sound set · Walk on

Build_Lightsource_Green

Build_Lightsource_Green

  • Block sound set · Walk on

Build_Lightsource_Orange

Build_Lightsource_Orange

  • Block sound set · Walk on

Build_Lightsource_Pink

Build_Lightsource_Pink

  • Block sound set · Walk on

Build_Lightsource_Red

Build_Lightsource_Red

  • Block sound set · Walk on

Build_Lightsource_White

Build_Lightsource_White

  • Block sound set · Walk on

Build_Lightsource_Yellow

Build_Lightsource_Yellow

  • Block sound set · Walk on

Build_Lightsource_YellowLight

Build_Lightsource_YellowLight

  • Block sound set · Walk on

Rock_Crystal_Void_Block

Rock_Crystal_Void_Block

  • Block sound set · Walk on

Rock_Crystal_Void_Large

Rock_Crystal_Void_Large

  • Block sound set · Walk on

Rock_Crystal_Void_Medium

Rock_Crystal_Void_Medium

  • Block sound set · Walk on

Rock_Crystal_Void_Small

Rock_Crystal_Void_Small

  • Block sound set · Walk on

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Layer 2: Random volume (minimum) changed from -2 dB to 0 dB
    • Layer 2: Volume from +6 dB to -6 dB
Crystal Walk — Hytale Sound Database | ZAP-Hosting