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BlocksCrystal

Crystal Hit

Sound Event · 1.65 s – 1.75 s · 3 layers · 15 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume -4 dB

Ice_Hit_01Mono · 44.1 kHz · 0.77 s · 24.8 KB

0:000:00

Ice_Hit_02Mono · 44.1 kHz · 0.98 s · 27.9 KB

0:000:00

Ice_Hit_03Mono · 44.1 kHz · 1.02 s · 30.9 KB

0:000:01

Ice_Hit_04Mono · 44.1 kHz · 1.08 s · 30.8 KB

0:000:01

Ice_Hit_05Mono · 44.1 kHz · 1.03 s · 29.8 KB

0:000:01

Layer 2

Volume +6 dB · Random Volume -1 … 0 dB · Random Pitch -1 … +1 st · no repeats within 2 plays

Glass_Hit_01Mono · 48 kHz · 0.63 s · 8.7 KB

0:000:00

Glass_Hit_02Mono · 48 kHz · 0.61 s · 8.8 KB

0:000:00

Glass_Hit_03Mono · 48 kHz · 0.61 s · 8.2 KB

0:000:00

Glass_Hit_04Mono · 48 kHz · 0.64 s · 8.5 KB

0:000:00

Glass_Hit_05Mono · 48 kHz · 0.6 s · 8 KB

0:000:00

Layer 3

Volume -10 dB · Random Pitch -2 … +2 st

Crystal_Magic_Sweetener_01Mono · 48 kHz · 1.7 s · 18.3 KB

0:000:01

Crystal_Magic_Sweetener_02Mono · 48 kHz · 1.69 s · 17.1 KB

0:000:01

Crystal_Magic_Sweetener_03Mono · 48 kHz · 1.66 s · 17 KB

0:000:01

Crystal_Magic_Sweetener_04Mono · 48 kHz · 1.75 s · 18.2 KB

0:000:01

Crystal_Magic_Sweetener_05Mono · 48 kHz · 1.65 s · 17.4 KB

0:000:01

Technical details

Event ID
SFX_Crystal_Hit
Game File
Server/Audio/SoundEvents/BlockSounds/Crystal/SFX_Crystal_Hit.json
Event volume
-8 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 0.77 s · 24.8 KB

Used by

Items and blocks (57)

Blue Crystal

Rock_Crystal_Blue_Block

  • Block sound set · Hit

Blue Crystal - Large

Rock_Crystal_Blue_Large

  • Block sound set · Hit

Blue Crystal - Medium

Rock_Crystal_Blue_Medium

  • Block sound set · Hit

Blue Crystal - Small

Rock_Crystal_Blue_Small

  • Block sound set · Hit

Crystal Fertilizer Bag

Tool_Fertilizer_Crystal

  • Secondary action · World sound (audible to everyone)

Crystallized Dirt

Soil_Dirt_Crystal

  • Block sound set · Hit

Cyan Crystal

Rock_Crystal_Cyan_Block

  • Block sound set · Hit

Cyan Crystal - Large

Rock_Crystal_Cyan_Large

  • Block sound set · Hit

Cyan Crystal - Medium

Rock_Crystal_Cyan_Medium

  • Block sound set · Hit

Cyan Crystal - Small

Rock_Crystal_Cyan_Small

  • Block sound set · Hit

Diamond

Rock_Gem_Diamond

  • Block sound set · Hit

Emerald

Rock_Gem_Emerald

  • Block sound set · Hit

Green Crystal

Rock_Crystal_Green_Block

  • Block sound set · Hit

Green Crystal - Large

Rock_Crystal_Green_Large

  • Block sound set · Hit

Green Crystal - Medium

Rock_Crystal_Green_Medium

  • Block sound set · Hit

Green Crystal - Small

Rock_Crystal_Green_Small

  • Block sound set · Hit

Iridescent Crystal - Large

Rock_Crystal_Iridescent_Large

  • Block sound set · Hit

Iridescent Crystal - Medium

Rock_Crystal_Iridescent_Medium

  • Block sound set · Hit

Iridescent Crystal - Small

Rock_Crystal_Iridescent_Small

  • Block sound set · Hit

Pink Crystal

Rock_Crystal_Pink_Block

  • Block sound set · Hit

Pink Crystal - Large

Rock_Crystal_Pink_Large

  • Block sound set · Hit

Pink Crystal - Medium

Rock_Crystal_Pink_Medium

  • Block sound set · Hit

Pink Crystal - Small

Rock_Crystal_Pink_Small

  • Block sound set · Hit

Purple Crystal

Rock_Crystal_Purple_Block

  • Block sound set · Hit
Show 20 more
13 debug, template and unnamed entries

Build_Lightsource_Blue

Build_Lightsource_Blue

  • Block sound set · Hit

Build_Lightsource_Cyan

Build_Lightsource_Cyan

  • Block sound set · Hit

Build_Lightsource_Green

Build_Lightsource_Green

  • Block sound set · Hit

Build_Lightsource_Orange

Build_Lightsource_Orange

  • Block sound set · Hit

Build_Lightsource_Pink

Build_Lightsource_Pink

  • Block sound set · Hit

Build_Lightsource_Red

Build_Lightsource_Red

  • Block sound set · Hit

Build_Lightsource_White

Build_Lightsource_White

  • Block sound set · Hit

Build_Lightsource_Yellow

Build_Lightsource_Yellow

  • Block sound set · Hit

Build_Lightsource_YellowLight

Build_Lightsource_YellowLight

  • Block sound set · Hit

Rock_Crystal_Void_Block

Rock_Crystal_Void_Block

  • Block sound set · Hit

Rock_Crystal_Void_Large

Rock_Crystal_Void_Large

  • Block sound set · Hit

Rock_Crystal_Void_Medium

Rock_Crystal_Void_Medium

  • Block sound set · Hit

Rock_Crystal_Void_Small

Rock_Crystal_Void_Small

  • Block sound set · Hit

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Crystal Hit — Hytale Sound Database | ZAP-Hosting