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BlocksCrystal

Crystal Break

Sound Event · 2.19 s – 2.63 s · 4 layers · 16 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume +7.5 dB · Random Pitch -2 … +2 st

Crystal_Break_Layer_01Mono · 44.1 kHz · 2 s · 51.9 KB

0:000:02

Crystal_Break_Layer_02Mono · 44.1 kHz · 2.63 s · 63.6 KB

0:000:02

Crystal_Break_Layer_03Mono · 44.1 kHz · 2.14 s · 50.9 KB

0:000:02

Layer 2

Volume -4 dB · Random Pitch -2 … +2 st

Crystal_Magic_Sweetener_01Mono · 48 kHz · 1.7 s · 18.3 KB

0:000:01

Crystal_Magic_Sweetener_02Mono · 48 kHz · 1.69 s · 17.1 KB

0:000:01

Crystal_Magic_Sweetener_03Mono · 48 kHz · 1.66 s · 17 KB

0:000:01

Crystal_Magic_Sweetener_04Mono · 48 kHz · 1.75 s · 18.2 KB

0:000:01

Crystal_Magic_Sweetener_05Mono · 48 kHz · 1.65 s · 17.4 KB

0:000:01

Layer 3

Volume +6 dB · Random Volume -1 … 0 dB · Random Pitch -1 … +1 st · no repeats within 2 plays

Glass_Break_01Mono · 48 kHz · 2.36 s · 18.2 KB

0:000:02

Glass_Break_02Mono · 48 kHz · 2.43 s · 17.7 KB

0:000:02

Glass_Break_03Mono · 48 kHz · 2.3 s · 17 KB

0:000:02

Glass_Break_04Mono · 48 kHz · 2.19 s · 15.5 KB

0:000:02

Glass_Break_05Mono · 48 kHz · 2.32 s · 17.9 KB

0:000:02

Layer 4

Volume -5 dB

Ice_Break_01Mono · 44.1 kHz · 1.13 s · 38.8 KB

0:000:01

Ice_Break_02Mono · 44.1 kHz · 1.14 s · 39.4 KB

0:000:01

Ice_Break_03Mono · 44.1 kHz · 1.17 s · 40 KB

0:000:01

Technical details

Event ID
SFX_Crystal_Break
Game File
Server/Audio/SoundEvents/BlockSounds/Crystal/SFX_Crystal_Break.json
Event volume
-7.5 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 2 s · 51.9 KB

Used by

Items and blocks (57)

Blue Crystal

Rock_Crystal_Blue_Block

  • Block sound set · Mine

Blue Crystal - Large

Rock_Crystal_Blue_Large

  • Block sound set · Mine

Blue Crystal - Medium

Rock_Crystal_Blue_Medium

  • Block sound set · Mine

Blue Crystal - Small

Rock_Crystal_Blue_Small

  • Block sound set · Mine

Crystallized Dirt

Soil_Dirt_Crystal

  • Block sound set · Mine

Cyan Crystal

Rock_Crystal_Cyan_Block

  • Block sound set · Mine

Cyan Crystal - Large

Rock_Crystal_Cyan_Large

  • Block sound set · Mine

Cyan Crystal - Medium

Rock_Crystal_Cyan_Medium

  • Block sound set · Mine

Cyan Crystal - Small

Rock_Crystal_Cyan_Small

  • Block sound set · Mine

Diamond

Rock_Gem_Diamond

  • Block sound set · Mine

Emerald

Rock_Gem_Emerald

  • Block sound set · Mine

Green Crystal

Rock_Crystal_Green_Block

  • Block sound set · Mine

Green Crystal - Large

Rock_Crystal_Green_Large

  • Block sound set · Mine

Green Crystal - Medium

Rock_Crystal_Green_Medium

  • Block sound set · Mine

Green Crystal - Small

Rock_Crystal_Green_Small

  • Block sound set · Mine

Iridescent Crystal - Large

Rock_Crystal_Iridescent_Large

  • Block sound set · Mine

Iridescent Crystal - Medium

Rock_Crystal_Iridescent_Medium

  • Block sound set · Mine

Iridescent Crystal - Small

Rock_Crystal_Iridescent_Small

  • Block sound set · Mine

Pink Crystal

Rock_Crystal_Pink_Block

  • Block sound set · Mine

Pink Crystal - Large

Rock_Crystal_Pink_Large

  • Block sound set · Mine

Pink Crystal - Medium

Rock_Crystal_Pink_Medium

  • Block sound set · Mine

Pink Crystal - Small

Rock_Crystal_Pink_Small

  • Block sound set · Mine

Poison Potion Bomb

Weapon_Bomb_Potion_Poison

  • Secondary action · Projectile expires · About the projectile
  • Secondary action · Projectile misses · About the projectile

Purple Crystal

Rock_Crystal_Purple_Block

  • Block sound set · Mine
Show 20 more
13 debug, template and unnamed entries

Build_Lightsource_Blue

Build_Lightsource_Blue

  • Block sound set · Mine

Build_Lightsource_Cyan

Build_Lightsource_Cyan

  • Block sound set · Mine

Build_Lightsource_Green

Build_Lightsource_Green

  • Block sound set · Mine

Build_Lightsource_Orange

Build_Lightsource_Orange

  • Block sound set · Mine

Build_Lightsource_Pink

Build_Lightsource_Pink

  • Block sound set · Mine

Build_Lightsource_Red

Build_Lightsource_Red

  • Block sound set · Mine

Build_Lightsource_White

Build_Lightsource_White

  • Block sound set · Mine

Build_Lightsource_Yellow

Build_Lightsource_Yellow

  • Block sound set · Mine

Build_Lightsource_YellowLight

Build_Lightsource_YellowLight

  • Block sound set · Mine

Rock_Crystal_Void_Block

Rock_Crystal_Void_Block

  • Block sound set · Mine

Rock_Crystal_Void_Large

Rock_Crystal_Void_Large

  • Block sound set · Mine

Rock_Crystal_Void_Medium

Rock_Crystal_Void_Medium

  • Block sound set · Mine

Rock_Crystal_Void_Small

Rock_Crystal_Void_Small

  • Block sound set · Mine

NPCs (3)

Burnt Skeleton Alchemist

Skeleton_Burnt_Alchemist

  • NPC behavior · Projectile expires · About the projectile
  • NPC behavior · Projectile misses · About the projectile
2 debug, template and unnamed entries

Void Crystal

Template_Void_Anomaly_Crystal

  • NPC behavior · SoundEventId

Void Fiend

Template_Void_Spawn_Entombed

  • NPC behavior · World sound (audible to everyone)

More game files and server code (1)

  • Instances/Forgotten_Temple_GoblinsInstances/Forgotten_Temple_Goblins/resources/TriggerVolumeData.jsonSoundEvent

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Layer 1: Volume from +10 dB to +7.5 dB
Crystal Break — Hytale Sound Database | ZAP-Hosting