Coins Hit
Sound Event · 0.93 s – 1.16 s · 2 layers · 8 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Layer 1
Volume -4 dB · Random Volume -1 … 0 dB · Random Pitch -3 … 0 st · no repeats within 2 plays
Coins_Hit_01Mono · 48 kHz · 0.77 s · 9.2 KB
Coins_Hit_02Mono · 48 kHz · 0.86 s · 10.4 KB
Coins_Hit_03Mono · 48 kHz · 0.88 s · 10.6 KB
Coins_Hit_04Mono · 48 kHz · 0.85 s · 10.3 KB
Coins_Hit_05Mono · 48 kHz · 0.88 s · 9.6 KB
Layer 2
Volume -5 dB · Random Volume -2 … 0 dB · Random Pitch -1 … +1 st
Metal_Hit_01Mono · 44.1 kHz · 1.16 s · 30 KB
Metal_Hit_02Mono · 44.1 kHz · 1.05 s · 26.8 KB
Metal_Hit_03Mono · 44.1 kHz · 0.93 s · 24.5 KB
Technical details
- Event ID
- SFX_Coins_Hit
- Game File
- Server/Audio/SoundEvents/BlockSounds/Coins/SFX_Coins_Hit.json
- Event volume
- -5 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 4
- Interruption prevented
- Yes
- Audio category
- AudioCat_Footsteps (6 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
- Audio format
- Original Ogg Vorbis, Mono · 48 kHz · 0.77 s · 9.2 KB
Used by
Change history
Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5