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StepsCoins

Coins Hit

Sound Event · 0.93 s – 1.16 s · 2 layers · 8 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume -4 dB · Random Volume -1 … 0 dB · Random Pitch -3 … 0 st · no repeats within 2 plays

Coins_Hit_01Mono · 48 kHz · 0.77 s · 9.2 KB

0:000:00

Coins_Hit_02Mono · 48 kHz · 0.86 s · 10.4 KB

0:000:00

Coins_Hit_03Mono · 48 kHz · 0.88 s · 10.6 KB

0:000:00

Coins_Hit_04Mono · 48 kHz · 0.85 s · 10.3 KB

0:000:00

Coins_Hit_05Mono · 48 kHz · 0.88 s · 9.6 KB

0:000:00

Layer 2

Volume -5 dB · Random Volume -2 … 0 dB · Random Pitch -1 … +1 st

Metal_Hit_01Mono · 44.1 kHz · 1.16 s · 30 KB

0:000:01

Metal_Hit_02Mono · 44.1 kHz · 1.05 s · 26.8 KB

0:000:01

Metal_Hit_03Mono · 44.1 kHz · 0.93 s · 24.5 KB

0:000:00

Technical details

Event ID
SFX_Coins_Hit
Game File
Server/Audio/SoundEvents/BlockSounds/Coins/SFX_Coins_Hit.json
Event volume
-5 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
4
Interruption prevented
Yes
Audio category
AudioCat_Footsteps (6 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 0.77 s · 9.2 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Coins Hit — Hytale Sound Database | ZAP-Hosting