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StepsCoins

Coins Break

Sound Event · 1.23 s – 1.46 s · 2 layers · 7 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume -2 dB · Random Volume -1 … 0 dB · Random Pitch -3 … 0 st · no repeats within 2 plays

Coins_Break_01Mono · 48 kHz · 1.27 s · 14.6 KB

0:000:01

Coins_Break_02Mono · 48 kHz · 1.23 s · 14.3 KB

0:000:01

Coins_Break_03Mono · 48 kHz · 1.36 s · 15.5 KB

0:000:01

Coins_Break_04Mono · 48 kHz · 1.34 s · 15.5 KB

0:000:01

Coins_Break_05Mono · 48 kHz · 1.46 s · 17 KB

0:000:01

Layer 2

Volume -8 dB · Random Volume -0.9 … 0 dB · Random Pitch -1.82 … +1.65 st

Metal_Break_01Mono · 44.1 kHz · 0.81 s · 25.5 KB

0:000:00

Metal_Break_02Mono · 44.1 kHz · 0.82 s · 26.4 KB

0:000:00

Technical details

Event ID
SFX_Coins_Break
Game File
Server/Audio/SoundEvents/BlockSounds/Coins/SFX_Coins_Break.json
Event volume
-5 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
4
Interruption prevented
Yes
Audio category
AudioCat_Footsteps (6 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 1.27 s · 14.6 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Coins Break — Hytale Sound Database | ZAP-Hosting