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BlocksCocoon

Cocoon Hit

Sound Event · 0.66 s – 0.68 s · 1 layer · 2 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -1 dB · Random Volume -1 … 0 dB · Random Pitch -2 … +2 st

Cocoon_Hit_01Mono · 44.1 kHz · 0.66 s · 22.6 KB

0:000:00

Cocoon_Hit_02Mono · 44.1 kHz · 0.68 s · 25.4 KB

0:000:00

Technical details

Event ID
SFX_Cocoon_Hit
Game File
Server/Audio/SoundEvents/BlockSounds/Cocoon/SFX_Cocoon_Hit.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 0.66 s · 22.6 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Cocoon Hit — Hytale Sound Database | ZAP-Hosting