Cocoon Hit
Sound Event · 0.66 s – 0.68 s · 1 layer · 2 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume -1 dB · Random Volume -1 … 0 dB · Random Pitch -2 … +2 st
Cocoon_Hit_01Mono · 44.1 kHz · 0.66 s · 22.6 KB
Cocoon_Hit_02Mono · 44.1 kHz · 0.68 s · 25.4 KB
Technical details
- Event ID
- SFX_Cocoon_Hit
- Game File
- Server/Audio/SoundEvents/BlockSounds/Cocoon/SFX_Cocoon_Hit.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 0.66 s · 22.6 KB
Used by
Items and blocks (9)
Cave Spider Cocoon
Cocoon_Spider_Cave
- Block sound set · Hit
Dead Fish
Dead_Fish
- Block sound set · Hit
Medium Scarak Egg Sack
Deco_Scarak_Eggsacks
- Block sound set · Hit
Prototype - Falling Spider Cocoon
Spider_Cocoon_Falling
- Block sound set · Hit
Scarak Cocoon
Deco_Scarak_Cocoon
- Block sound set · Hit
Small Spiderweb
Deco_SpiderWeb
- Block sound set · Hit
Spider Cocoon
Deco_Spider_Cocoon
- Block sound set · Hit
Spiderweb
Deco_SpiderWeb_Full
- Block sound set · Hit
Spiderweb Rug
Deco_SpiderWeb_Flat
- Block sound set · Hit
Change history
Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5