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BlocksCocoon

Cocoon Break

Sound Event · 0.97 s – 1.04 s · 2 layers · 3 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume -10 dB · Random Volume -0.9 … 0 dB · Random Pitch -1.82 … +1.65 st

Cocoon_Break_01Mono · 44.1 kHz · 0.97 s · 36.7 KB

0:000:00

Cocoon_Break_02Mono · 44.1 kHz · 1.04 s · 37.5 KB

0:000:01

Layer 2

Volume -2 dB

Block_Break_Success_01Mono · 44.1 kHz · 0.3 s · 7.5 KB

0:000:00

Technical details

Event ID
SFX_Cocoon_Break
Game File
Server/Audio/SoundEvents/BlockSounds/Cocoon/SFX_Cocoon_Break.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 0.97 s · 36.7 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Cocoon Break — Hytale Sound Database | ZAP-Hosting